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Currently SimMath provides Quatd.toRotationMatrix() to convert a Quatd to an equivalent rotation matrix.
It would be useful to provide the inverse as well: a method that converts a Matrix3d to a quaternion, assuming a valid rotation matrix.
This method could be analogous with JME's Quaternion.fromRotationMatrix(Matrix3f) .
The text was updated successfully, but these errors were encountered:
Currently SimMath provides
Quatd.toRotationMatrix()
to convert aQuatd
to an equivalent rotation matrix.It would be useful to provide the inverse as well: a method that converts a
Matrix3d
to a quaternion, assuming a valid rotation matrix.This method could be analogous with JME's
Quaternion.fromRotationMatrix(Matrix3f)
.The text was updated successfully, but these errors were encountered: