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Request: Trigger for starting AD #1089

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Hoto-Mahiro opened this issue Feb 21, 2024 · 3 comments
Open

Request: Trigger for starting AD #1089

Hoto-Mahiro opened this issue Feb 21, 2024 · 3 comments

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@Hoto-Mahiro
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Hello, I have an idea: Add a trigger to automatically start AD. For instance, triggers based on time, crop growth status, soil conditions, or silo inventory. This way, the vehicle can automatically perform the corresponding tasks when the conditions are met.
It would be ideal if we could assign multiple triggers to each vehicle and have the option to enable or disable them as needed.

@regs1980
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regs1980 commented Feb 27, 2024

@Hoto-Mahiro
Can the Giants helper do this?

@rohne83
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rohne83 commented Feb 29, 2024

and what shall happen if the vehicle is currently used differently, or doesn't have the appropriate trailer attached?
Think that's a bit too far over the top. AD/CP are helpers and not designed for taking over complete control over your savegame ;)

@misokuchta
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i actually came here to post the same idea, i do believe it would be very popular.
for the checks: for majority of possible problems the current checks apply (i.e. if you trigger a drive but AD cant figure out the route, the machine just stops. )
i could imagine there would be just a few new checks to be implemented:
i can think of 3:

  • when machine deleted/returned -> delete scheduled route
  • when scheduled route fails (cant work out the route) -> flag the scheduled route as failed (nice to have)
  • when machine in use - flag the scheduled route as failed
    possibly a few more...
    the GUI could be just a list you trigger with a button from the existing gui, a couple of drop downs (machine, route type, start, finish, start time) and ADD/REMOVE/EDIT buttons, STATUS. possibly some occurrence options
    Once you get past the time trigger and activate the route, then it is business as usual.

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4 participants