You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We have option " unload fill level", mostly for use as combine unloader - so we can set level on which driver will be no longer waiting for call, but driving directly to unloading point.
It would be Wonderfull to have also divert option - to set level on which driver will be no longer waiting for unloading, but drive for another load.
Why? Because in most cases im using additional cart for lime/seeds/fertilizer, so my "field tool" (planter/spreader) is not forced to drive to farm/shop, but has got the same "field point" and "loading point", with auger cart waiting just next to it - so it's just road from field to waypoint, loading material, and already on the way to last CP point on field - big time improvement. But when field demands more than one loading, there can be situation when my spreader is loaded only in half, and than my "waiting cart" is making his route to farm-filling-point and back, wasting a lot of time. If I can set "load fill level", my "waiting cart" could drive for another load just after loading field spreader, without any wasted time :).
So maybe you can add this in FS25 version?
The text was updated successfully, but these errors were encountered:
Seems to be one of the most requested features (by me too). But so this issue just is another duplicate for #475 and #535 (and many other already closed ones).
Hi!
We have option " unload fill level", mostly for use as combine unloader - so we can set level on which driver will be no longer waiting for call, but driving directly to unloading point.
It would be Wonderfull to have also divert option - to set level on which driver will be no longer waiting for unloading, but drive for another load.
Why? Because in most cases im using additional cart for lime/seeds/fertilizer, so my "field tool" (planter/spreader) is not forced to drive to farm/shop, but has got the same "field point" and "loading point", with auger cart waiting just next to it - so it's just road from field to waypoint, loading material, and already on the way to last CP point on field - big time improvement. But when field demands more than one loading, there can be situation when my spreader is loaded only in half, and than my "waiting cart" is making his route to farm-filling-point and back, wasting a lot of time. If I can set "load fill level", my "waiting cart" could drive for another load just after loading field spreader, without any wasted time :).
So maybe you can add this in FS25 version?
The text was updated successfully, but these errors were encountered: