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Release Notes for AutoDrive english
Iwan1803 edited this page Dec 22, 2021
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17 revisions
- Automatic route generation did not work correctly (double lines, dead ends, missing turn lanes), but now no intersections are created automatically #4
- Moving of waypoints partly fixed (adjustment Click2Switch still necessary) #5
- Restoration of camera rotation values only on PostLoad. Should prevent problems when other mods disable these rotations (e.g. Click2Switch).
- Server report unknown or too many files (no error) #3
- When saving, the config was lost under certain circumstances #55
- Destination points with single digit value were not saved #16
- Wrong message at the end of a job when selecting other target point while driving #19
- Error message when a vehicle should park after a finished job but no P was assigned #34
- In MP others always heard the sounds of the one who was currently active in editor mode, now only audible if you are in editor mode yourself and sounds are activated #46
- AD can be controlled in the helper HUD #9
- Some translations corrected or added (many thanks to the helpers!)
- Background/transparency of HUD improved
- Added automatic initial network creation based on traffic and AI splines inside the map
- Added automatic curve creation option when connecting waypoints (using the mouse wheel)
- Added message in the HUD to verify Harvester/Unloader pairing
- Added setting to control active unloader behaviour
- Added sounds (can be enabled/disabled in the settings)
- Added option to create default AD settings for new vehicles
- Added option to reset the settings to the default ones for an existing verhicle
- Added option to drive to repair points automatically similar to refueling
- Added automatic unload target selection (based on sell price)
- Added automatic pickup point selection (based on buy price)
- Added automatic marker creation on unload/load triggers when they are targeted by the automatic target selection and there an AD path goes over the triger
- Rework of the complete GUI and many code adjustments for FS22
- Reworkes refueling to get all needed fuels (diesel, E, DEF,...)
- Reworked FS22 AIVE support
- Some improvements to the unloader
- Added support for max weight on trailers
- Excluded dynamically mounted objects from collision check, f.e. bales on front mounted collectors
- Removed BGA mode for now
- Removed "tip of the day" feature