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Release Notes for AutoDrive english

Iwan1803 edited this page Jul 1, 2022 · 17 revisions

Release 2.0.0.7 (01.07.2022):

Bugfixes and improvements:

  • no collision check for active conveyor belts #551
  • user settings were not saved #554

Release 2.0.0.6 (28.05.2022):

Bugfixes and improvements:

  • helper does not delete itself #441
  • steering axles (e.g. on loader wagons) are not locked when reversing #435
  • AutoLoad caused several problems #437, #451, #453 & #539
  • as of FS22_aPalletAutoLoader 1.7.1.1 "unloading behind" is supported
  • waiting time also when loading pallets via AutoLoad at loading point #431
  • error TensionBelts.lua #477
  • unloader gets stuck during harvester unloading
  • unloader follows harvester without unloading #391
  • "Fold implements" folds harvester even if it is not empty #506
  • fill level detection on seed drills with fertilizer function when seed or fertilizer is empty
  • fill type detection reworked (display and selection depending on fill types of vehicles, trailers, etc.) #233
  • when re-/loading a supported fill type it happened that a wrong fill animation was started
  • loader wagon can not be filled at purchase silo #429
  • instead of herbicide, fertilizer was loaded at multi-crop purchase stations and vice versa #490
  • notifications always show the vehicle name, also in the message history
  • unloading in drive-through silo optimized
  • error Specialization.lua:1566 #442
  • debug marker 4_ shows "dead" ends even if there are target points (blue line) #259
  • automatic refueling only where manual refueling is possible (no AIO silos) #485
  • When refueling, all supported fuels should be filled up, f.e. DEF
  • characters ",;" in folder names are converted to "_" #516
  • new trailer variants "semitrailerCar" can not drive backwards #510
  • added translations for color selection, list in FS22 blue
  • vehicle flashes when reversing (warning lights, can be set in options) #236

Not fixed or currently not solvable:

  • [Dedi-Server] problems with vanilla ball cart #538

New:

  • menu controllable with controller and keyboard #292
  • debug marker 9_ shows possible errors, but may actually be none
  • CP can hand over the stone collector to AD (pickup&delivery) #421
  • separation of map and user settings (different files in the savegame folder) #524
  • improvement collision boxes (new vehicle measurement) #536

In FS22, vehicles are mostly defined larger (in XML) than they actually are. With AD, this leads to vehicles on roads with a small (lateral) distance being recognized as a collision even though there would still be sufficient space between them. To avoid this, the collision to the front, rear, left and right is determined for all parts belonging to the vehicle. For this purpose, all attachments of the complete combination are measured when entering a vehicle, starting AD or after being folded by AD (mixtures of unmeasured and measured vehicles are normal and not a fault). Only vehicles, trailers and attachments that do not have parts with rotation around the vertical axis are measured. For example, trailers with turntable have the movable bogie with rotation around the vertical axis and this can also stand "twisted". If a measurement were to be made now, the external collision would be the turned bogie with drawbar, which is much "wider" compared to the trailer just being towed. Here may now come the objection "But you can also measure when the trailer is at some point straight", save, load etc.. -> more complicated always goes...! Currently, 20 cm of "safety clearance" is still added around the outside.

  • CP uses AD for refueling, repair and parking #351, #433, #494 & #519

AD drives refueling and repair if requested by CP, but settings of CP have priority. Attention: harvesters are also sent for repair and refueling incl. the current attachments! In the "Pickup / Delivery" mode with CP field work, the vehicle combination is unloaded at the end of work before parking, if "Park at end" is activated in AD. AD is only activated in sensible modes, if wrong mode is selected -> notification. Example: Driving is not useful for e.g. seed drills, but can be used for "ready message".


Release 2.0.0.5 (26.03.2022):

Bugfixes and improvements:

  • Route network debugging extended by "4_" for double-sided routes #259
  • 1_ = End of a one-way route without connection
  • 2_ = Angle for driving backwards is greater than 90°
  • 3_ = Start of a one-way route without connection
  • 4_ = Start or end of a two-way line without connection (new)
  • REC function makes the game "freeze" #337
  • Route recording with e.g. a wheel loader led to a LUA error #301 & #377
  • Avoid moving waypoints in map view from helper menu #303
  • Fruit bypass improved by detection of new grass in FS22 #184
  • Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
  • Improved cooperation of unloader with potato harvester #311
  • Pathfinding to thresher starts too early (tube not yet fully extended) #419
  • Unloader does not drive backward after unloading #315
  • Various bugfixes and improvements to helper system when CP passed to AD #322
  • Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
  • Unloader does not wait for turning maneuver from CoursePlay #326
  • Improvement for CoursePlay chopper regarding chasing
  • AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
  • Disable CoursePlay button in AD modes "Drive" and "Unload" #385
  • "Click to switch" (vom CP-Team) was fixed #355
  • Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems!
  • Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
  • In-game ball collectors can be unloaded when passing through a "bale" trigger (Pickup&Deliver)
  • In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher
  • IVT gearbox has no power on the hill #371
  • The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
  • Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from "autoDrive" to modSettings\FS22_AutoDrive)
  • Collision detection improved when reversing #274
  • Reversing with cutterbar wagon does not work #340
  • Drive-through silo problem with unloading too slow at the beginning #194
  • Problem with backward unloading when setting small silo distances (10m) fixed #347
  • Shopauswahl für das Kaufen und Verkaufen lässt sich in "Abladen" nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297
  • Automatic store selection for buying and selling cannot be de- and activated in "Unload" (blue trailer icons), will be always deactivated when changing mode #297
  • Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392
  • Improved calculation of the curve radius
  • Mod conflict "grease" fixed, is not supported #418
  • Corrected calculation in getTractorTrainLength
  • Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
  • Fixed several LUA bugs

not fixed or not solveable:

  • For self-driven tankers diesel is not shown as loadable good, check still open #233
  • "Vehicle drives to refuel" but then stops at AiO silo #188

New:

  • AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it (min. 1.6.0.0)!

Release 2.0.0.4 (30.01.2022):

Bugfixes and improvements:

  • Improvement in the unloader routine regarding potato harvesting #141, 252 & 258
  • Unloader drives too close to the chopper #213
  • Improvement in the detection of sugar cane harvesters
  • Unloaders does not drive under the pipe when unloading while driving #227, 249 & 295
  • Fixed bugs regarding refueling #203, 262 & 291
  • LUA error regarding the red line #279
  • Server crash if several non connected route networks exist #237
  • Unloader can not find a way down from the field #256
  • Wrong destination shown in the error message #276
  • Warning message regarding messageBackground.dds #210
  • Key combinations regarding edit routes do not work #232
  • Arrow key combinations cause errors between AD and CP #278
  • Possible fix when using the mod "FS22_PlayerPositionSaver #273
  • removed incorrect and no longer needed translation #281
  • all notificatiosn are now only displayed at the top #286
  • the AD-HUD can be hidden in the helper menu by clicking the X
  • Improvement in the locking of trailer axes regardid reverse driving

New:

  • when the editor mode is active, the entire route network is displayed in the helper menu
  • AutoDrive and CoursePlay operate together again and the CP button is active if CP is present as a mod.

Please note that the activated CP button is only evaluated when AD arrives at a destination:

  • if AD was not started from CP, CP is started with the first point of the CP course
  • if AD was started from CP, then on return at the first AD destination CP is started with the point of the CP course where it left off

The CP button is deactivated when "manually" interacting into the entire sequence:

  • change of the first AD target
  • send refueling, repair or parking via button combo or HUD
  • automatic refueling, repairing or parking is OK (will be integrated into the process by AD) or the player deactivates it himself.

These activities are effective even if AD is not active and a running CP job is also stopped by this. If the AD mode is changed, it has no effect as long as the first target is not changed.

Hints:

  • if a seed drill is started without fertilizer, CP immediately reports it as empty. Here the fertilizer function must be deactivated in CP.
  • it is advisable to set the activation of the CP-HUD with right mouse button to another key or to deactivate it

Release 2.0.0.3 (09.01.2022):

Bugfixes:

  • Course generator: Problem with disconnected curves #63
  • Course generator: Problems with one-way streets #65
  • Helper HUD: wrong display of filltypes when switching vehicles #80
  • Waypoints are created too far behind the vehicle when driving backward #90
  • single digit target names caused errors #106
  • LUA error when transporting big bags #114
  • Unloader do not take care about the trailer when driving backwards #129
  • Harvester was not recognized by the AD unloader if a non-admin controlled it #134
  • Display AD target marker on minimap #135
  • Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
  • AD lines are no longer displayed by right-clicking the edit button #167
  • Position of AD-HUD was not saved or not loaded at restart #167
  • changing target points by key combination is not alphanumeric #168
  • Loading areas on vehicles are not recognized as unloading points of harvesters #180
  • change of load by key combination is not alphanumeric #191
  • When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
  • Debug map markers were not synced, which was an error source for new created targets

New:

  • AD has received a new logo (thanks to FinalsFarming)
  • the HUD and the buttons got a new design (thanks to Daensky)

Other:

  • Icons in notifications are centered and displayed larger, unused ones have been removed
  • Cleaned up code and removed unused functions and classes
  • Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
  • AD sends an event when it has parked a vehicle (interface for other mods)
  • Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)

Experimental:

  • AD starts driving even before automatic folding of attachments is completed #96
  • Attachment folding feature improved #131
  • Path calculation based on calculated travel time instead of distance (still under observation, since slightly higher performance requirement)

Release 2.0.0.2 (23.12.2021):

Bugfixes:

  • LUA error in synchro (Dedi server) #61
  • LUA error in helper HUD when not sitting in a vehicle #66
  • LUA error concerning Y-coordinate #68
  • Automatic route generation creates routes beyond the map border #64
  • Water is not loaded #62
  • Unloader sinks in lake #71
  • Middle mouse button grabs waypoints #73
  • Auger wagons with silage tank do not continue after unloading #74

New functions:

  • Debug info for starting points of a route #36
  • Key assignment for sending vehicles for repair #78

Other:

  • Improvement in automatic curve creation (last segment) #23
  • Improvement concerning engine shutdown (e.g. when overloading) #70
  • Improvement in filling up a seed machine (fertilizer & seed) #72
  • AD target points are displayed in the helper HUD above the LS22 targets #77

Experimental:

  • Improvement regarding folding attachments #75
  • U-Turn of unloader reduced to min.

Release 2.0.0.1 (22.12.2021):

Bugfixes:

  • Automatic route generation did not work correctly (double lines, dead ends, missing turn lanes), but now no intersections are created automatically #4
  • Moving of waypoints partly fixed (adjustment Click2Switch still necessary) #5
  • Restoration of camera rotation values only on PostLoad. Should prevent problems when other mods disable these rotations (e.g. Click2Switch).
  • Server report unknown or too many files (no error) #3
  • When saving, the config was lost under certain circumstances #55
  • Destination points with single digit value were not saved #16
  • Wrong message at the end of a job when selecting other target point while driving #19
  • Error message when a vehicle should park after a finished job but no P was assigned #34
  • In MP others always heard the sounds of the one who was currently active in editor mode, now only audible if you are in editor mode yourself and sounds are activated #46

New functions:

  • AD can be controlled in the helper HUD #9

Other:

  • Some translations corrected or added (many thanks to the helpers!)
  • Background/transparency of HUD improved

Release 2.0.0.0 (17.12.2021):

New Functions:

  • Added automatic initial network creation based on traffic and AI splines inside the map
  • Added automatic curve creation option when connecting waypoints (using the mouse wheel)
  • Added message in the HUD to verify Harvester/Unloader pairing
  • Added setting to control active unloader behaviour
  • Added sounds (can be enabled/disabled in the settings)
  • Added option to create default AD settings for new vehicles
  • Added option to reset the settings to the default ones for an existing verhicle
  • Added option to drive to repair points automatically similar to refueling
  • Added automatic unload target selection (based on sell price)
  • Added automatic pickup point selection (based on buy price)
  • Added automatic marker creation on unload/load triggers when they are targeted by the automatic target selection and there an AD path goes over the triger

Reworks / Updates:

  • Rework of the complete GUI and many code adjustments for FS22
  • Reworkes refueling to get all needed fuels (diesel, E, DEF,...)
  • Reworked FS22 AIVE support
  • Some improvements to the unloader
  • Added support for max weight on trailers
  • Excluded dynamically mounted objects from collision check, f.e. bales on front mounted collectors

Removed:

  • Removed BGA mode for now
  • Removed "tip of the day" feature
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