You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Note that the queen bee spins 10x faster than she did previously. I would rather not have done this, but there is no way to avoid this without messing with the renderer.
The issue is that Minecraft only gives entities 256 unique directions they can face, and the queen's turning speed was slow enough that the animation for her spin finished before the server could turn her far enough to hit a new unique direction. Fixing it completely and allowing you to drop below .5 turning speed would require modifying the client-side look code to force the spin to take long enough for the server to send the new movement packet.
I asked some friends and they said the issue is also that mc sends the entity rotation as a byte which is why there is 256 directions. The server has the true direction but the client doesn't. Very irritating. Wondering if there is a way to do a custom packet to sync the true direction to make the work. But then I worry about packet spam.
At least the 256 limit explains why I had so many issues getting it to work before.....
It is currently stuttering when Bee Queen slowly rotated to look at player. Might be able to fix it…
The text was updated successfully, but these errors were encountered: