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01_deadwood_canyon.txt
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/*
Copyright © 2019-2022, Matjaž Guštin
<[email protected]> <https://matjaz.it>
Released under the BSD 3-clause license.
Level: Deadwood canyon
*/
var loadouts = import my/loadouts
func equip_melee()
equipL sword *10
equipR shield *10 poison
func equip_dashing()
equipL sword *10
equipR shield *10 dashing
func equip_ranged_healing()
equipL crossbow *10
equipR ouroboros
func equip_ranged()
equip repeating crossbow *10
?loc = deadwood
// Small enemies
?foe = mosquito
?foe.distance >= 5
equip_ranged()
:
equip_melee()
:?foe = scarab
equip_melee()
:?foe = boss | foe = poena
// Boss: Xyaloalgia, residue of Leuce
// and Poena, its phase 2
?foe.distance >= 8
equip_dashing()
:
equip_melee()
?hp <= 10
activate potion
loadouts.healwalk()
?harvest.distance < 10
// Cut down trees with the hatchet
// using the fast-cutting when available
equip hatchet
?harvest.distance <= 4
^& item.GetCooldown("hatchet") <= 0
activate R