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06_icy_ridge.txt
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/*
Copyright © 2019-2022, Matjaž Guštin
<[email protected]> <https://matjaz.it>
Released under the BSD 3-clause license.
Level: Icy Ridge
*/
var loadouts = import my/loadouts
func equip_melee()
equipL sword *10 +7
equipR shield *10 poison
func equip_dps()
equipL sword *9 aether +4
equipR sword *10 +7
func equip_dashing()
equipL sword *9
equipR shield *10 dashing
func equip_staff()
equip staff *10 fire +3
func equip_ranged_healing()
equipL crossbow *10
equipR ouroboros
func equip_ranged_shield()
equipL crossbow *10
equipR shield *10 poison +3
func equip_armor_piercing()
equipL warhammer *10 poison +5
equipR warhammer *10 +8
var hrminir_encountered = false
?loc = icy_ridge
// Small enemies
?foe = elemental | foe = ki
?hp = maxhp | foe.distance <= 23
// Healed completely or enemy too close
equip_staff()
:
// Try to heal while attacking from afar
equip_ranged_healing()
:?foe = pillar | foe = ice_wall
?foe.distance <= 5
equip blade_of_god
?hrminir_encountered &
^ item.GetCooldown("blade_of_god") <= 0
// Hit the wall and the boss
// behind it as well. Don't use `R`
// before the boss to avoid waiting
// for the cooldown.
activate R
:
equip_dashing()
// Hrímnir
:?foe = boss
hrminir_encountered = true
?foe.distance <= 2
?foe.armor > 0
equip_armor_piercing()
:
equip_dps()
:?foe.distance <= 5
// The shovel has an attack range of 1
// so it forces the player to move very
// very close. So close that it can avoid
// the attacks (snowballs)
equip shovel
:?foe.distance > 5
equip_dashing()
loadouts.healwalk()