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map-vega.txt
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Title
Vega Industries: Research Outpost 13
Author
Stijn "Ingar" Buys <[email protected]>
Source
https://github.com/IngarKCT/map-vega
Description
Map for the Unvanquished game project
https://unvanquished.net
License
The map Vega Industries: Research Outpost 13 and related
assets are available under the conditions of
the CREATIVE COMMONS ATTRIBUTION-SHARE ALIKE 3.0 LICENSE
http://creativecommons.org/licenses/by-sa/3.0
=============================================================================
For my father, he deserves a monument.
=============================================================================
VEGA INDUSTRIES: RESEARCH OUTPOST 13
Vega Industries
Research Outpost 13
Large corporations take their research very serious. Only the
smartest and brightest are hired, and no effort is spared
to protect these valuable human resources from harm.
Research Outpost 13 was probably the safest place in the universe.
On a small planet with a harsh and frozen climate, hidden in
an otherwise uninteresting part of the galaxy, the outpost provided
a well-protected shelter from the hostile environment. And
like outposts usually do, it harboured a strange sense of tranquility,
that given enough time would drive anyone insane with boredom.
This funny green creature was a most welcome diversion. It had hidden
itself inside a cargo container on the monthly supply run, and when
the scientists found it, hungry and exhausted, they couldn't resist
but to offer the poor creature some milk and cookies.
Kyp... a funny name for a funny creature.
Kyp didn't mind all the running around and neurotic button pushing.
After all, these weren't the usual kind of scientists: they seemed
more interested in keeping their machines running than indecently
prodding caged creatures with their devices.
As usually happens in large corporations, the janitor was the first
to notice something had gone terribly wrong. Kyp's cage hade been
left wide open and the creature was nowhere to be found. "This is
no place to leave little creatures wandering around", the janitor
murmured peevishly. "And who do you think will have to clean up all
the surprises it is going to leave behind?"
The echo of an eerie sound interrupted his grumbling. The power
supply had been acting weird all morning, and most of the equipment
seemed to disagree with their blueprint specifications. "That damned
rodent must have been shewing the cables. A few high-voltage jolts
will teach it some manners. Serves him well." The idea almost
brought a smile to the janitor's face.
Almost.
The monster breathing down his neck was far from green and cuddly.
If anything, it looked like the scientists had delved too eagerly
and too deep and had awakened something that should have been
left alone. Two seconds later, the janitor's blood-stained
broom hits the floor.
(To be continued)
The tyrant was hardly impressed by the janitor's last screaming moments.
Humans are usually tasty and sweet, but the aroma of adrenaline had spoiled
the meat with a lingering bitter taste. What he wanted, was men with courage.
Men who wouldn't waver at the sight of his deadly teeth. Men, who'd provide
him a banquet with the delicious taste of heroism.
Or women, for those who'd prefer a somewhat softer kind of meat.
(To be continued)
SKYBOX
The Skybox was created with the personal edition of Terragen Classic
http://www.planetside.co.uk/
I used Spirit's tutorial and skybox scripts
http://maps.sp1r1t.org/tutorials/q3a_create_skybox/
TEXTURES
The Vega texture set for Unvanquished is a complete overhaul
of the texture set mad for the Tremulous map. They were created
from pictures and edited with the GIMP. The Vega Industries logos
were made with Inkscape. Normal maps were generated with
Blender and the GIMP.
Contact me if you're interested in the original high-res images.
The Easter Eggs cartoon was made by Josky=KCT=.
MODELS
The monitor model and texture were made by f0rqu3.
The monitor display textures were made by Ingar,
display background by Karvajalka.
The sign model was created by Karvajalka, textures by Ingar.
The ceiling light models and textures were created by Karvajalka.
The terminal model and textures were made by Karvajalka.
The console model was made by Thorn.
The toolcart and animated pump models were made by Thorn,
textures by Thorn & Ingar.
The container and plant models and textures were made by Ingar.
The cardboard box models and textures were made by Ingar.
The vehicle model was made by Ingar, the texture was generously
donated by TraK.
The fire extinguisher model was taken from the Tremulous map
"Sector B17" and was made by gareth.
http://tremulous.net/forum/index.php?topic=4478.0
The globe model was made by Ingar.
The globe texture was created by Jeremy "Jestr" Gardner.
The original, high-resolution version can be downloaded here:
http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=227
The blue plastic container model and the rack model were taken from
the Tremulous map "Metro" and were made by KOsAD
http://sites.google.com/site/kosad93/metro.html
SOUNDS
The sounds were edited with Audacity. I used my own recordings
and a number of sounds from the pdsounds collection.
http://www.pdsounds.org/
The synthloops were made with ZynAddSubFX.
STATISTICS
q3map2 -leaktest -samplesize 4 -meta
q3map2 -vis -saveprt -hint
q3map2 -nocollapse -deluxe -fast -shade -dirty -patchshadows -samples 3 -samplesize 4 -bounce 8 -bouncegrid -lightmapsize 1024 -external
Compile time: 52 minutes (Intel i7-6700K)
17860 brushes, 1810 patches, 135 model instances, 401 entities total
THANKS
Thorn[mDc] for the models, testing and advice
gareth for the fire extinguisher model and support
StalKermit for support
Karvajalka for the awesome models
maci for hosting on satgnu
Lava_Croft for testing and advice
#satgnu for support
illwieckz for crunching textures and navmap support
f0rqu3 for the model and testing
Jestr for the globe texture
KOsAD for the models
Taiyo.uk for the slime shader and trigger example from the Tremulous map "Slimepunk"
Georges 'TRaK' Grondin for the vehicle model texture.
The contributors of the pdsounds collection.
#tremulous on the freenode IRC network
#unvanquished-dev on the freenode IRC network
All =KCT= members
HISTORY
2015-09-06
beta 4
official release for Unvanquished-0.43.0
cleaned up texture filenames to be consistent with Unvanquished naming
added cardboard boxes
added gas cannisters
added metal table model
removed Workshop doors
2015-08-02
beta 3
official release for Unvanquished-0.42.0
split package into the a texture pack and the map itself
updated Mixer Hall
updated Observatory
improved ventilation shafts
2015-07-26
beta 2
first official Unvanquished release
complete texture overhaul
fixed a number of issues caused by the change of engine
removed q3map2 lightstyles
made the storage room slightly larger
improved lighting
replaced a number of vent textures with brushwork
improved console monitor screens
added extra posters
2010-09-10
beta 1
first official Tremulous release
improved pipe construction on the upper level
raised the vehicle above the floot
added broken door sound to the workshop door
added flashlight near the workshop
added wheeltracks in the outside area
changed office lamp
improved terminal screens
improved vehicle skin
improved console skin
2010-09-08
pre-release 10
added extra ventilation shaft
lowered pipes below the corridor floors
improved plasma tube shader
added signs
added fire extinguisher model from sector b17
added blue container and rack models from metro
added more target_speakers and target_locations
updated office interior
added office exterior scenery and smoke particles
added animated pump model and associated shaders
added plant2 roots
2010-08-22
pre-release 9
changed layout of the mixer hall
crate spam
added vehicle model
moved default bases
updated the company slogan
2010-08-16
pre-release 8
renamed map to "Vega Industries: Research Outpost 13"
added logos
added ase models
optimized vis
changed metal stairs layout
changed holo emitter sound
2010-08-08
pre-release 7
2010-04-12
pre-release 6
2010-04-06
pre-release 5
2010-04-05
pre-release 4
2010-01-24
pre-release 3
2010-01-10
pre-release 2
2009-12-25
pre-release 1
initial pre-release
initial texture set release
2009-12-12
first texture
Questions, bugs or suggestions? Send them to [email protected]