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Bad Apple VITA [BADA00001] #238

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wfscans opened this issue Dec 31, 2018 · 1 comment
Open

Bad Apple VITA [BADA00001] #238

wfscans opened this issue Dec 31, 2018 · 1 comment
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Playable Game status

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@wfscans
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wfscans commented Dec 31, 2018

Homebrew summary

Vita3K summary

Test environment summary

  • Tested by: waterflame
  • OS: Windows 7
  • CPU: Intel i7-2600
  • GPU: AMD Radeon HD 6700 Series
  • RAM: 8 GB

Issues

By default, it crashes on unimplemented sceAppMgrAcquireBgmPort import called.
If you compile it your self and disable the audio thread, it'll load but doesn't render anything and sits on the pink screen(though it seems to get to the playing stage).

Screenshots

image

Log

vita3k_sound.log
vita3k_noSound.log

Recommended labels

  • Crash
  • Soft lock
  • Render Issue
  • Possibly missing shader
@wfscans
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wfscans commented Jun 9, 2019

Vita3K summary

Issue

Homebrew fully playable at full speed.

image

Log

vita3k.log

@wfscans wfscans added Intro Game status IO bug Playable Game status and removed Playable Game status IO bug Intro Game status labels Jul 28, 2019
@nishinji nishinji changed the title Bad Apple VITA Bad Apple VITA [BADA00001] Jul 17, 2024
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