diff --git a/docs/Channel placement guide.md b/docs/Channel placement guide.md index ac6eba0..93b8be7 100644 --- a/docs/Channel placement guide.md +++ b/docs/Channel placement guide.md @@ -6,6 +6,7 @@ industry's chosen rendering method, called balance-based rendering. ## How balance-based rendering works ![Balance-based renderer](img/rnd_balance.png) + Point object sources are rendered in a bounding speaker box by the ratio between them. This requires a channel layout to be symmetric, because not only there are front/rear, upper/lower channel pairs, but a left/right also has to be found to