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Continuously update Movement Speed does not work #4630

Closed
2 tasks done
ArenfeIdt opened this issue Oct 7, 2023 · 0 comments
Closed
2 tasks done

Continuously update Movement Speed does not work #4630

ArenfeIdt opened this issue Oct 7, 2023 · 0 comments
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⏱ Awaiting Response This ticket hasn't been triaged yet. 🐛 Bug This is a problem with WeakAuras.

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@ArenfeIdt
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ArenfeIdt commented Oct 7, 2023

Is there an existing issue for this?

  • I have searched the existing open and closed issues.

Description

Good Evening,

i have always used a simple Text WeakAura to display my Movement Speed - now the Option 'Continuously update Movement Speed' in 'Triggers' does not seem to work anymore. Previously while it still worked the Movement Speed would update in real-time - now i have to stop and start moving again for it do display to correct Movement Speed Percentage.

Best Regards

WeakAuras Version

WeakAuras 5.7.1

World of Warcraft Flavor

Retail (Default)

World of Warcraft Region

EU

Tested with only WeakAuras

  • Yes

Lua Error

No response

Reproduction Steps

This is the WeakAura i am using

!WA:2!nwvZUTTrq4qOwyaLGcxLI000loPO5skuJfqsAUftxPyx44FOOTt6fQLChkUjK7UD3L2w6OqkAp7hbDUN0lqb8taHqp2tgf9bWh7PoljtItJnq3lA2LZ)Z33iNETYArBr)1NoltqH0117YzMKoejlrD0wXXAWS2t8)9)5k4rEpktltjJ8HJmbXcvgXeidmSmiGoItYyrbMefOteP0rQrvM)NF0mcpkrO2wW4MWv7UPFxp5sxURQU5OirgMGRFON2quMMUmmZAggJ)OtAkVZL7aSscuedmq(OlqPLBNjoa0saOsqfbCtafIyzK0aPcf0yq)4PLDJajXKiVnQBAQ(BjQichKIdbvaMsgiikb0M2zDKFZfeN1)W4u9fxUGdtuc0fyOCCJfCZSVhEjzV8L6t4A3ubHglxmxJTvfzOGRyugFyYX2x4WbGkj0qsrpEdVS8udRPxukrRVrXTA6IbmQsGngSct0WpLd8iOHNocTQXufmedS)ij4AWeUAYJLuqUEhv1LXotnIims2UXnD(LR(oLuh9xlEHiHLBRY5xq9w0kmsWJzdBonMDeq3NrnjV(AVZJMXokrUjLXb3nXEZPHcffuUKOxrvcPCr3u24XefDjFHalxPxKivO(Hg4zUoHqfh(IkSMtD6FKJCXOCTrKztWDLuCA5HnoU5uso(k25Jktd3vWRtmk2WHyT(j3vvl(3YpZ2S)VtWezl7ZKqTqfUgqsFggUbNQZdlDE)8yScNfS6k99d67VIN)PVt9svN)gV2361bEiPb0nFRd2wbOd86VD3n2WnhX7H2MmOMucbxNQBkV(7Lxim3ImMyF0Q)GIoNTAcXYDa1s9riM21Gd6INmLcHy6zN6Q16UX292DJJZ51LBt5NAzBha(v3T56VDf5xEHCSkbplvJEgsPbfNKUxfu5NpPAaeZsH1PHl3PZJF43DmHZYkb7pSO5Ef9crEgoSMaenyZNIwZP5QsfcSjRsdiGHQl2XnMqHtS613Oa(qtYcUzegVxrVIwf7Tqr)c)cpu8AOBl2Pu0(0of7IF9CiSroN7YrotXgUxjlqFRBu0BoEnerBdryiNgMaSHjMxFn59))T(O0QYm3loviuZdRrUR(gy62nUF7hmXs07JSYViScGNmT63U0HqX96KZOZOp9vpERvt(XxeVw9hTgC7tQKRa5xDoIHX9PBjl3p28CuZXoZQ0CDoQ4Nl)QlFj5B3114ynKgxTC2DlF)TEwnN651CQlC72Yx22TWnZZcbL6Li9JfpQyHzNZA51)6p0W7WOEL0HAYloRIviVah5edPH3Hv7lMCiwz7RiYj7xluxRVFx(SQ)SPN1dwWvy)v962DZZ1Kq)xvGvg6GNPw8gRUDY4vvcE7UZqXiORLBQhiVjBixOG6gF5RDvkHspqrOhGbgsAP9Eq7h1E5wh8hp)F)d

Last Good Version

WeakAuras 5.7.1

Screenshots

No response

Export String

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@ArenfeIdt ArenfeIdt added the 🐛 Bug This is a problem with WeakAuras. label Oct 7, 2023
@github-actions github-actions bot added the ⏱ Awaiting Response This ticket hasn't been triaged yet. label Oct 7, 2023
InfusOnWoW added a commit to InfusOnWoW/WeakAuras2 that referenced this issue Oct 8, 2023
Introduced in ca76ed1, which changed the IsPlayerMoving
check to not listen to events but check every frame. That every frame
handler overwrote the MoveSpeed every frame handler.

So combine the handlers since they both want to run every frame.

This has been broken for 6m.

Fixes: WeakAuras#4630
@mrbuds mrbuds closed this as completed in cd8f564 Oct 8, 2023
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⏱ Awaiting Response This ticket hasn't been triaged yet. 🐛 Bug This is a problem with WeakAuras.
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