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gradle.properties
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# Gradle Properties
org.gradle.jvmargs = -Xmx3G
# Source Options
# Use Modern Java(9+) Syntax (Courtesy of Jabel)
use_modern_java_syntax = true
# Compilation Options
generate_sources_jar = true
generate_javadocs_jar = false
# Mod Information
# HIGHLY RECOMMEND complying with SemVer for mod_version: https://semver.org/
mod_version = 1.0
root_package = me.morishima
mod_id = modid
mod_name = Mod Name
# Mod Metadata (Optional)
mod_description =
mod_url =
mod_update_json =
# Delimit authors with commas
mod_authors = WeatheringWithMe
mod_credits =
mod_logo_path =
# Mapping Properties
mapping_channel = stable
mapping_version = 39
use_dependency_at_files = true
# Run Configurations
# If multiple arguments/tweak classes are stated, use spaces as the delimiter
minecraft_username = MorishimaHotaka
extra_jvm_args =
extra_tweak_classes =
# If any properties changes below this line, refresh gradle again to ensure everything is working correctly.
# Modify Minecraft Sources
# RetroFuturaGradle allows Minecraft sources to be edited, and have the changes reflected upon running it
# Good for previews when coremodding, or generally seeing how behaviours can change with certain code applied/unapplied
# Turning this on allows Minecraft sources to persist and not regenerate
change_minecraft_sources = false
# Tags
# A RetroFuturaGradle concept akin to Ant ReplaceTokens
# A class is generated at build-time for compilation, to describe properties that have values that could change at build time such as versioning
# Class name is configurable with the `tag_class_name` property
# Tag properties can be stated in the `tags.properties` file, references are allowed
use_tags = true
tag_class_name = ${root_package}.${mod_id}.Tags
# Access Transformers
# A way to change visibility of Minecraft's classes, methods and fields
# An example access transformer file is given in the path: `src/main/resources/example_at.cfg`
# AT files should be in the root of src/main/resources with the filename formatted as: `mod_id_at.cfg`
# Use the property `access_transformer_locations` to state custom AT files if you aren't using the default `mod_id_at.cfg` location
# If multiple locations are stated, use spaces as the delimiter
use_access_transformer = false
access_transformer_locations = ${mod_id}_at.cfg
# Mixins
# Powerful tool to do runtime description changes of classes
# Wiki: https://github.com/SpongePowered/Mixin/wiki + https://github.com/CleanroomMC/MixinBooter/
# Only use mixins once you understand the underlying structure
# A refmap is a json that denotes mapping conversions, this json is generated automatically, with the name `mixins.mod_id.refmap.json`
# Use the property `mixin_refmap` if you want it to use a different name, only one name is accepted
use_mixins = true
generate_mixins_json = true
mixin_booter_version = 8.6
mixin_package = ${root_package}.${mod_id}.mixin
mixin_refmap = mixins.${mod_id}.refmap.json
# Coremods
# The most powerful way to change java classes at runtime, it is however very primitive with little documentation.
# Only make a coremod if you are absolutely sure of what you are doing
# Change the property `coremod_includes_mod` to false if your coremod doesn't have a @Mod annotation
# You MUST state a class name for `coremod_plugin_class_name` if you are making a coremod, the class should implement `IFMLLoadingPlugin`
is_coremod = false
coremod_includes_mod = true
coremod_plugin_class_name =
# AssetMover
# Convenient way to allow downloading of assets from official vanilla Minecraft servers, CurseForge, or any direct links
# Documentation: https://github.com/CleanroomMC/AssetMover
use_asset_mover = false
asset_mover_version = 2.5