现代图形学入门 (GAMES101-Introduction to Computer Graphics) 理论部分 Overview of Computer Graphics Review of Linear Algebra Transformation Transformation Cont Triangles Antialiasing and Z-Buffering Illumination, Shading and Graphics Pipeline Shading, Pipeline and Texture Mapping Texture Mapping Cont Geometry Introduction Curves and Surfaces Geometry Cont Whitted Style Ray Tracing Acceleration & Radiometry Light Transport & Global Illumination GAMES101-SUM 实验部分 虚拟机的使用 旋转与投影 三角形光栅化