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cssdm_events.h
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#ifndef _INCLUDE_CSSDM_EVENTS_H_
#define _INCLUDE_CSSDM_EVENTS_H_
#include <sm_platform.h>
#include <edict.h>
#include <igameevents.h>
#if SOURCE_ENGINE == SE_CSGO
#define DECLARE_EVENT(name) \
class cls_event_##name : public IGameEventListener2 \
{ \
public: \
virtual void FireGameEvent(IGameEvent *event); \
virtual int GetEventDebugID( void ) { return EVENT_DEBUG_ID_INIT; } \
}; \
extern cls_event_##name g_cls_event_##name;
#else
#define DECLARE_EVENT(name) \
class cls_event_##name : public IGameEventListener2 \
{ \
public: \
virtual void FireGameEvent(IGameEvent *event); \
}; \
extern cls_event_##name g_cls_event_##name;
#endif
DECLARE_EVENT(player_death);
DECLARE_EVENT(player_spawn);
DECLARE_EVENT(player_team);
DECLARE_EVENT(server_shutdown);
DECLARE_EVENT(round_start);
DECLARE_EVENT(round_end);
DECLARE_EVENT(item_pickup);
class CCommand;
void DM_ClearRagdollTimers();
void OnClientCommand_Post(edict_t *edict, const CCommand &args);
void OnClientDropWeapons(CBaseEntity *pEntity);
void OnClientDroppedWeapon(CBaseEntity *pEntity, CBaseEntity *pWeapon);
class DMData
{
public:
DMData(int iIndex, int iSerial = 0)
{
this->index = iIndex;
this->serial = iSerial;
}
public:
int index;
int serial;
};
#endif //_INCLUDE_CSSDM_EVENTS_H_