From 5329efedc1a515acc5011e51f578ede69e5aade6 Mon Sep 17 00:00:00 2001 From: fau Date: Wed, 17 May 2017 16:11:38 +0200 Subject: [PATCH] Update README.rst for 2.0 release --- README.rst | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/README.rst b/README.rst index f0d0251..90f1a73 100644 --- a/README.rst +++ b/README.rst @@ -1,10 +1,10 @@ ============ -SaberMod 1.0 +SaberMod 2.0 ============ This is a *Star Wars Jedi Knight II: Jedi Outcast* 1.04 mod targeting all competitive communities. It is developed by *SaberMod team* (see -Authors_) and draws inspiration from all great id Tech 3 games and +Authors_) and draws inspiration from all great id tech 3 games and mods, trying to improve on usability, stability and user experience with *no-gimmicks* approach. Main goal of the mod is to promote and improve competitive aspect of the game. @@ -12,10 +12,10 @@ improve competitive aspect of the game. Source code is hosted on GitHub_ and based on `JK2 SDK GPL`_ - an updated JK2 1.04 SDK. -Changes -======= +What's New +========== -This is just a list of changes that need explanation. Refer to +This is just a list of new features that require explanation. Refer to CHANGELOG.rst and Git commit history for full log. Client-Side @@ -335,12 +335,6 @@ executed at the start of each mode config. It should contain a default value for every possible cvar your modes are changing. Examine included modes and `reset.cfg` as an example. -Other type of modes can change a specific rule instead of loading full -game config. For example one could create "Kicks On" mode that changes -g_kickMethod value to 1. In such scenario it's be best to also include -a mode reverting to original state: "Kicks Off", or reset affected -cvars in `reset.cfg`. - Server can be configured to go back to a default mode after a period of inactivity. To do so last lines of the main server config should resemble following template::