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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "BazResource",
"language": "GDScript",
"path": "res://demo/Demo_BazResource.gd"
}, {
"base": "Resource",
"class": "FoobarResource",
"language": "GDScript",
"path": "res://demo/Demo_FoobarResource.gd"
}, {
"base": "VBoxContainer",
"class": "TargetInspector",
"language": "GDScript",
"path": "res://addons/target-inspector/TargetInspector.gd"
}, {
"base": "Node",
"class": "TargetInspectorNode",
"language": "GDScript",
"path": "res://addons/target-inspector/TargetInspectorNode.gd"
}, {
"base": "Object",
"class": "WindowInfo",
"language": "GDScript",
"path": "res://demo/Demo_WindowInfo.gd"
} ]
_global_script_class_icons={
"BazResource": "",
"FoobarResource": "",
"TargetInspector": "",
"TargetInspectorNode": "",
"WindowInfo": ""
}
[application]
config/name="godot-inspector"
run/main_scene="res://Demo.tscn"
config/icon="res://icon.png"
[display]
window/size/width=700
window/size/height=280
[editor_plugins]
enabled=PoolStringArray( "res://addons/target-inspector/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.411765, 0.54902, 0.533333, 1 )
environment/default_environment="res://default_env.tres"