We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
为了便于拾取掉落物,我在配队里添加了万叶,可能会有大量掉落物一次性被万叶吸到,聚集一起,把高亮光标挤出屏幕之外,导致
自动拾取不会拾取掉落(3个小时的讨伐纳塔龙众遇到了2次),希望在屏幕出现可交互选项但是有没有任何一项被高亮时能自动滚动选项(其实在路径追踪结束后乱走拾取掉落的过程中,也可以滚动滚轮以扩大视野)
The text was updated successfully, but these errors were encountered:
这个改造简单,但是改造过后会耗费大量性能进行ocr
Sorry, something went wrong.
所以限时,只在路径追踪的掉落物拾取时间进行,毕竟其他的情况自动拾取只是省了玩家自己按f的事,但是路径追踪时玩家不在身边才是常态
另外就是这个bug太奇怪了 #975 (comment)
No branches or pull requests
为了便于拾取掉落物,我在配队里添加了万叶,可能会有大量掉落物一次性被万叶吸到,聚集一起,把高亮光标挤出屏幕之外,导致
自动拾取不会拾取掉落(3个小时的讨伐纳塔龙众遇到了2次),希望在屏幕出现可交互选项但是有没有任何一项被高亮时能自动滚动选项(其实在路径追踪结束后乱走拾取掉落的过程中,也可以滚动滚轮以扩大视野)
The text was updated successfully, but these errors were encountered: