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With the Cubes example setting m_debug to BGFX_DEBUG_STATS on ExampleCubes::Init causes the rendering of the cubes to break on vulkan, this works fine on other backends (D3D11 / D3D12).
To reproduce in example-01-cubes:
Change m_debug to initialize to BGFX_DEBUG_STATS
Start the example up with the vulkan backend and the example rendering breaks:
For reference this is the example running in D3D12 with the same changes:
The text was updated successfully, but these errors were encountered:
With the Cubes example setting m_debug to BGFX_DEBUG_STATS on
ExampleCubes::Init
causes the rendering of the cubes to break on vulkan, this works fine on other backends (D3D11 / D3D12).To reproduce in example-01-cubes:
Change m_debug to initialize to BGFX_DEBUG_STATS
Start the example up with the vulkan backend and the example rendering breaks:
For reference this is the example running in D3D12 with the same changes:
The text was updated successfully, but these errors were encountered: