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No, there is no document describing this, only code and comments. I don't know what part of the algorithm is the most interesting to you so I'll describe the lowest level i.e. how the intersection of spherical segments is calculated. By default the intersection of spherical segments is calculated with this strategy: To use it I propose to pass relate umbrella strategy, like that:
It is also possible to use geographic strategy passing spheroid with A=B (flattening = 0) in which case the spheroidal computation is avoided. The method is the one described by Sjoberg: To use it pass relate geographic strategy instead:
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HI Adam, |
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HI there,
I am involved in Climate Research and have a requirement to intersect spherical convex polygons on the unit sphere and am intending to use the boost libs. Is there a document detailing the intersection method that boost geometry implements ? ( convex or non convex )
Thanks very much.
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