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logo.s
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include memory.s
org chars
incbin logo.chr
incbin logoscr.dat
titlePageTbl: dc.w txtPressFire
dc.w txtAdditionalCredits
dc.w txtInstructions
dc.w txtInstructions2
dc.w txtInstructions3
dc.w txtMainMenu
dc.w txtOptions
txtPressFire: dc.b "A COVERT BITOPS PRODUCTION IN 2018",0
dc.b 0
dc.b "CODE, GFX, SOUND: LASSE __RNI",0
dc.b 0
dc.b "MUSIC: LASSE __RNI & PETER NAGY-MIKLOS",0
dc.b 0
dc.b "PRESS FIRE FOR MENU",0
txtAdditionalCredits:
dc.b 0
dc.b "ADDITIONAL LOADER CODE: PER OLOFSSON,",0
dc.b 0
dc.b "WOLFRAM SANG, CHRISTOPH THELEN",0
dc.b 0
dc.b "EXOMIZER COMPRESSOR: MAGNUS LIND",0
dc.b 0
txtInstructions:
dc.b "USE JOYSTICK IN PORT 2 FOR CONTROL",0
dc.b 0
dc.b "JUMP CLIMB/OPERATE JUMP",0
dc.b 0
dc.b "GO LEFT + GO RIGHT",0
dc.b 0
dc.b "ROLL DUCK/CLIMB/PICK ROLL",0
txtInstructions2:
dc.b "TO ATTACK, PRESS FIRE AND DIRECTION",0
dc.b 0
dc.b "HOLD FIRE TO ENTER INVENTORY. WHILE FIRE",0
dc.b "IS HELD, PRESS LEFT OR RIGHT TO SELECT",0
dc.b "ITEMS AND DOWN TO RELOAD OR USE ITEM",0
dc.b 0
dc.b "HOLD FIRE LONGER FOR PAUSE MENU",0
txtInstructions3:
dc.b "KEYBOARD CONTROLS",0
dc.b 0
dc.b ", . SELECT ITEM",0
dc.b $80+11,"R RELOAD/USE",0
dc.b $80+11,"H USE MEDKIT",0
dc.b $80+11,"B USE BATTERY",0
dc.b "RUNSTOP PAUSE MENU",0
dc.b 0
txtMainMenu: dc.b 0
dc.b $80+13,"START NEW GAME",0
dc.b 0
dc.b $80+13,"CONTINUE GAME",0
dc.b 0
dc.b $80+13,"OPTIONS",0
dc.b 0
txtOptions: dc.b $80+12,"SKILL",0
dc.b 0
dc.b $80+12,"MUSIC",0
dc.b 0
dc.b $80+12,"SOUND FX",0
dc.b 0
dc.b $80+12,"BACK",0
org screen2-$118
txtCancel: dc.b "CANCEL",0
org screen2-$110
txtEndWithoutSaving:
dc.b "ABANDON GAME",0
org screen2-$100
levelNames:
levelWarehouses:dc.b "WAREHOUSE",0
levelCourtyard: dc.b "COURTYARD",0
levelCarPark: dc.b "PARKING GARAGE",0
levelServiceTunnels:dc.b "SERVICE TUNNELS",0
levelEntrance: dc.b "ENTRANCE",0
levelSecurityCenter:dc.b "SECURITY CENTER",0
levelUpperLabs: dc.b "UPPER LABS",0
levelUnderground:dc.b "UNDERGROUND",0
levelLowerLabs: dc.b "LOWER LABS",0
levelNetherTunnel:dc.b "NETHER TUNNEL",0
levelBioDome: dc.b "BIO-DOME",0
levelThroneSuite:dc.b "THRONE SUITE",0
levelServerVault:dc.b "SERVER VAULT",0
levelOldTunnels: dc.b "OLD TUNNELS",0
org screen2
levelNamesTbl: dc.b 0,$28,$00,levelWarehouses-levelNames
dc.b 0+$80,levelCourtyard-levelNames
dc.b 1,$00,$18,levelCarPark-levelNames
dc.b 1+$80,levelCourtyard-levelNames
dc.b 2+$80,levelServiceTunnels-levelNames
dc.b 3+$80,levelEntrance-levelNames
dc.b 4+$80,levelServiceTunnels-levelNames
dc.b 5+$80,levelSecurityCenter-levelNames
dc.b 6+$80,levelUpperLabs-levelNames
dc.b 7+$80,levelUnderground-levelNames
dc.b 8+$80,levelLowerLabs-levelNames
dc.b 9+$80,levelSecurityCenter-levelNames
dc.b 10+$80,levelNetherTunnel-levelNames
dc.b 11,$50,$00,levelBioDome-levelNames
dc.b 11+$80,levelCourtyard-levelNames
dc.b 12+$80,levelThroneSuite-levelNames
dc.b 13+$80,levelServerVault-levelNames
dc.b 14+$80,levelUnderground-levelNames
dc.b 15+$80,levelOldTunnels-levelNames