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I've created a custom map in Roadrunner and then imported it into UE4, setting it up as a CARLA map. I've also generated the pedestrian navigation mesh. However, I'm encountering an issue: the pedestrians aren't walking over the defined crosswalks.
After some investigation, I discovered that the issue seems to be related to the .xodr file exported from Roadrunner. Specifically, it doesn't define the crosswalk markings with type=crosswalk. When working with a small map, I can generate the correct .xodr file with the same settings for Roadrunner export, but when applying the same process to a larger map, this problem occurs.
Has anyone encountered this before? Any suggestions or solutions would be greatly appreciated!
The text was updated successfully, but these errors were encountered:
Hi everyone!
I've created a custom map in Roadrunner and then imported it into UE4, setting it up as a CARLA map. I've also generated the pedestrian navigation mesh. However, I'm encountering an issue: the pedestrians aren't walking over the defined crosswalks.
After some investigation, I discovered that the issue seems to be related to the .xodr file exported from Roadrunner. Specifically, it doesn't define the crosswalk markings with type=crosswalk. When working with a small map, I can generate the correct .xodr file with the same settings for Roadrunner export, but when applying the same process to a larger map, this problem occurs.
Has anyone encountered this before? Any suggestions or solutions would be greatly appreciated!
The text was updated successfully, but these errors were encountered: