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Godot puts class_names in the .godot folder (which is excluded from github upload). While you could upload the folder, it has the potential to contain sensitive information
Anyways the fix is just to run godot --headless --import once before running any tests, which will generate the folder for CI. Otherwise you'll get an error akin to
SCRIPT ERROR: Parse Error: Identifier "GutUtils" not declared in the current scope.
at: GDScript::reload (res://addons/gut/gut_cmdln.gd:326)
ERROR: Failed to load script "res://addons/gut/gut_cmdln.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:2788)
Error: Process completed with exit code 1.
Godot puts
class_name
s in the.godot
folder (which is excluded from github upload). While you could upload the folder, it has the potential to contain sensitive informationAnyways the fix is just to run
godot --headless --import
once before running any tests, which will generate the folder for CI. Otherwise you'll get an error akin tobitwes/Gut#589
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