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3.x
所有WebGL相关平台
如下图,设置为了DONT_CLEAR或DEPTH_ONLY:
但是预览之后相机还是会被每帧清屏,下图是运动的物体:
理论上是会产生重影的,类似这样:
抓帧之类的是没什么问题的,后面发现是preserveDrawingBuffer设置为false了,设置为true是能重现DONT_CLEAR的效果的。
引擎对这个属性是有注释的,说是为了性能:
是否需要重新为preserveDrawingBuffer设置为true?
No response
看描述
The text was updated successfully, but these errors were encountered:
GengineJS
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Cocos Creator version
3.x
System information
所有WebGL相关平台
Issue description
如下图,设置为了DONT_CLEAR或DEPTH_ONLY:
但是预览之后相机还是会被每帧清屏,下图是运动的物体:
理论上是会产生重影的,类似这样:
抓帧之类的是没什么问题的,后面发现是preserveDrawingBuffer设置为false了,设置为true是能重现DONT_CLEAR的效果的。
引擎对这个属性是有注释的,说是为了性能:
是否需要重新为preserveDrawingBuffer设置为true?
【必填】测试环境
Relevant error log output
No response
Steps to reproduce
看描述
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: