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Is your feature request related to a problem? Please describe.
The Unreal SDK should allow users to implement a custom cache programmatically similar to the C++ SDK.
Describe the solution you'd like
Developers should have access to both a C++ & Blueprint delegate to feed in a custom cache implementation.
Describe alternatives you've considered.
x
Additional context
This might bring in additional problems as Blueprints are required to run on the main thread, but the configcat-cpp-sdk flag evaluation might be called on a separate thread.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
The Unreal SDK should allow users to implement a custom cache programmatically similar to the C++ SDK.
Describe the solution you'd like
Developers should have access to both a C++ & Blueprint delegate to feed in a custom cache implementation.
Describe alternatives you've considered.
x
Additional context
This might bring in additional problems as Blueprints are required to run on the main thread, but the configcat-cpp-sdk flag evaluation might be called on a separate thread.
The text was updated successfully, but these errors were encountered: