-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathRussian_missing.txt
3927 lines (2180 loc) · 100 KB
/
Russian_missing.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
=== components/Output 1 ===
$59663530139004* 1 Bit Output
=== rpg/maps/overworld/control_panel ===
$94056033073339*
The captain will throw me
off the ship if I touch this
$20128423531070* Control panel
=== trans/panel_halt_label ===
$81678588906692* Halt message
=== trans/panel_car_output_0 ===
$21449898267446* Carry:
=== misc/io_label_change ===
$50497979766012* Label text
=== rpg/maps/unseen_fruit/wall_broke ===
$82933036983558* Damaged wall
=== components/Input 1 ===
$54126599191071* 1 Bit Input
=== rpg/maps/prison/snuffles ===
$58496270566737* Snuffles
$18282167453919* Poor old Snuffles
=== trans/panel_lessu_description ===
$10492822526537* [center]Check if Input 1 < Input 2[/center]
=== trans/panel_switch_input ===
$27545152958344* [right]Input[/right]
=== trans/panel_network_output_description ===
$44520675249142*
[b][color=#39aa49]Event type[/color] (results)[/b]
[code]0[/code] No new events
[code]1[/code] [color=#39aa49]Incoming connection[/color] (Connection ID, Port)
[code]2[/code] [color=#39aa49]Connect complete[/color]
[code]3[/code] [color=#39aa49]Receive data[/color] (Connection ID, Data, Data length)
[code]4[/code] [color=#39aa49]Connection closed[/color] (Connection ID / Error code)
=== trans/rpg_complete_chest ===
$59394224080614* [center]Tricksy's chest[/center]
=== trans/panel_network_outputs ===
$68275268516971*
Connection ID
Data / Port / Error code
Data length
=== trans/manual_text_top_the_robot ===
$50801318216470* The screen shows the robot and his surroundings.
=== trans/ide_memory_address ===
$94594171568769* [center]Linked components[/center]
=== trans/panel_clock_input ===
$26264925364981* [right]Enable [/right]
=== rpg/hat_man ===
$31184066972544* Leprechaun Hat
$35778552177922* Santa's Hat
$13294635391831* Pharaohs Hat
$82258891749699* Where did my money go???
$79556354428080* Custodian Helmet
$47713748239182* Come again Robot
$68242068712116* Baseball Cap
$93275531091074* Cowbot Hat
$30546444635339* Lady hat
$60834004183919* Bowler Hat
$98505468673014* Wide Brim Bucket Hat
$50407582286574* Police Cap
=== misc/specification_dialogue ===
$54909668901048* Immediate
$52961346176405* {condition} copy [color=#dd6576]REG 0[/color] to counter
$18833529038946* When [color=#2b8738]result[/color] {condition}
$10141348037745* Immediate: {nr}
$98983752580592* Copy
$25145891843959* Always
$53665446068319* UNUSED
$26521666422399* Calculate
$93899425142858* Copy from {from} to {to}
=== trans/panel_dual_load_input ===
$93092890899642*
[right]Load
Save
Address
Save value
Load 2
Address 2[/right]
=== trans/level_negative_numbers_test_5 ===
$68419648206312* [center]Representation[/center]
=== trans/panel_input_right ===
$95766090310621* Right
=== trans/panel_register16_inputs ===
$96875261858960*
[right]Load
Save
Save value[/right]
=== components/Output1z ===
$82456670459300* 1 Bit Switched Output
=== trans/panel_xor ===
$89363100135433*
[right]Input 1
Input 2
Output[/right]
=== trans/manual_text_assembly ===
$54465324391961*
You can use a mix of assembly codes and numbers to set the bytes. Assembly codes are just synonyms for a bit pattern. For example, instead of typing 196 for "add", this code can be named "add" directly, simplifying reading and writing code.
Comments can be added using "#".
[img]dialogue/comment.png[/img]
Additionally, the [color=#c54d5e]CONST[/color] keyword can be used to name a value within a specific program.
[img]dialogue/const.png[/img]
[color=#c54d5e]LABEL[/color] assigns a name to the byte offset of the line it was inserted on. This is especially useful for naming jump destinations.
[img]dialogue/label.png[/img]
You can add, subtract, multiply, integer divide, modulo, OR, AND or XOR values together using +, -, *, /, %, |, & or ^ respectively.
Breakpoints can be added by clicking to the left of a line number. The program will automatically pause at breakpoints when running.
[img]dialogue/breakpoint.png[/img]
Breakpoints can also be added to any of the linked components, pausing the program when that state is changed. Click on the state and you will see the red dot.
[img]dialogue/breakpoint_state.png[/img]
Finally, values can be specified in binary with the prefix 0b (so 5 could be 0b0101) and hex with the prefix 0x (so 15 would be 0x0f)
=== trans/rpg_complete_flower ===
$15192250170799* [center]Dumio and Gruliette[/center]
=== misc/add_assembly_64bit ===
$33233688912123* [center]Add assembly code[/center]
=== misc/files_preview ===
$15827374884671* To parent folder
$14135691870941* Last edit\nSchematics
$32645745463577* Used in components
$19184997172542* Used in architectures
$36200352866864* Last edit
=== components/Switch32 ===
$70717074742809* 32 Bit Switch
$93061034213009* Toggles a value
=== trans/level_byte_adder_question3 ===
$88075700159266*
[right]Carry IN
Byte 1
Byte 2[/right]
=== trans/panel_regred_input ===
$61209423072819*
[right]Load
Save
Save value[/right]
=== components/Mux ===
$11168613697835* Toggles between two values
$22167405631310* 8 Bit Mux
=== trans/panel_counter8_input ===
$50035967147203*
[right]Increment / Overwrite
Overwrite value[/right]
=== trans/level_complete_wire_comments ===
$92673421413755*
[b]Wire comments[/b]
[color=#cccccc][i]Add comments to your wires.[/i][/color]
=== components/SegmentDisplay ===
$56761198694928* Good for displaying numbers
$90582128204153* 7 Segment Display
=== trans/manual_SpriteDisplay ===
$57792698381638* Sprite display
=== rpg/maps/overworld/brambert ===
$23133103699795*
I work here so I can
save up to buy Best Hat
=== trans/panel_output_direction ===
$89612128414294* Label direction
=== trans/level_complete_stats ===
$65428404547905* Stats
=== trans/level_maze_description ===
$25068965294593* [center]Get to the door of the maze[/center]
=== trans/manual_text_bytes ===
$73333514253412*
This game asks you to build an 8 bit computer. Practically this would normally require the player to put down 8 parallel wire lines in many places.
To alleviate tedious busywork, you are given the notion of a byte, which is just a virtual bundle of 8 bits.
The state of either a byte input / output or wire line is represented by a number, instead of the red or green color.
=== misc/watchable_state ===
$58678516111149* Link components
=== main_scripts/input ===
$10186190492148* ALT click to move wire head
=== rpg/maps/prison/cat ===
$60970953650633* Cat
$55489562454759* Meow
$33739450565687* RIP kittie
$66402048769418* Blood
=== rpg/maps/overworld/griffith ===
$55209338960432*
Go to the slime farm
and collect slime goo
$96728313107159* Great you have collected the goo
$96479154941553* Tomorrow I am going skiing
$22071068061213* 2 more should do
$76381947526292* 4 blobs of goo should be enough
$79617816410767* Help me get off work robot
$53961253609599*
The the barrel will be served
for dinner later
$27173657446279* Wait what
$75126453723590*
Good, you have collected
3 blobs of goo from the
slime farm
$31359502586908*
I have too many sick days
already I need a really good
excuse this time
$37703435616461* A noble quest
$95279523937415* 3 more should do
$76778627086258*
Thank you for helping me
get off work man
$38680695249087*
Then put it in the stew
barrel behind the chef
in the cafeteria
$10482244323050*
Now go put it in stew barrel
in the kitchen behind
the chef
$24977511637567*
Good, you have collected
1 blob of goo from the
slime farm
$80959866769801*
If we could get my
boss to eat it, that
should do the tick
$21601269931093*
Good, you have collected
2 blobs of goo from the
slime farm
$28681635150249* Just get one 1 more
$71867966253273*
Eating slime goo
makes you very agreeable
=== levels/bit_switch ===
$56295261249455*
If components output different values on the same wire, you get an error. However, some components have grey output pins, these are not outputting at all when the component is not enabled. This is the case for the Bit Switch component.
[img]dialogue/bit_switch.png[/img]
This means that more than 1 of these grey output pins can connect to the same wire and not cause an error, as long as only one of them is enabled at a time.
$42793594302151* Using 2 NOT gates and 2 Switches, build an XOR gate.
=== rpg/maps/prison/dr_rakoo ===
$62085363571678* Dr. Rakoo
$41342441528477* Blood
$31033960272185* I am the esteemed Dr. Rakoo
=== trans/manual_side_the_robot ===
$56547245144983*
[color=#e49f44][b][/b][/color] The robot sees one
tile ahead. The name
and ID are shown up
here. This ID number
is also the computer's
input.
=== trans/panel_register64_inputs ===
$44212297072750*
[right]Load
Save
Save value[/right]
=== levels/byte_shift ===
$16023356915123* The task in this level is to shift the first input to the left by the value given in the second input. The second input will never exceed 7.
$37338672894296* Shift the bits of {value} left by {amount}
$10598344098990* [center]Shift the first input left by the number of places given by the second[/center]
$16216408139965*
To [color=#e49f44]shift[/color] a value 1 left just means moving all the bits in a byte to the left by 1 position.
For example: [color=#e49f44]90 shl 1[/color]
[OFF] [ON] [OFF] [ON] [ON] [OFF] [ON] [OFF] would become:
[ON] [OFF] [ON] [ON] [OFF] [ON] [OFF] [OFF]
Shifting by 3: [color=#e49f44]90 shl 3[/color]
[OFF] [ON] [OFF] [ON] [ON] [OFF] [ON] [OFF] would become:
[ON] [ON] [OFF] [ON] [OFF] [OFF] [OFF] [OFF]
$18137790657923* In addition to giving you a shift left component, we also had the intern create a shift right component. All he had to do was to create the mirror version of this schematic.
=== trans/panel_outputlevel_enable ===
$88881816595724* [center]Disable / Enable[/center]
=== trans/panel_input_down ===
$70002762618597* Down
=== trans/level_complete_level_map ===
$20801641140962*
[b]Level map mode[/b]
[color=#cccccc][i]Click "[color=#e49f44]Onwards[/color]" and you will see[/i][/color]
=== components/SpriteDisplay ===
$27510895774306* Multi layer sprite display
$49278744667468* Sprite Display
=== levels/bit_inverter ===
$15272914096446* This level is exactly the same as the XOR one you solved before. Remember no matter what we tell you the goal of the level is, the real truth is in the truth table.
$14944872827527* Despite the funny background you figured out this was just the XOR gate in disguise! Well done.
$13224963076378* We are experimenting with how backgrounds influence cognitive functions in earthlings.
=== levels/ram_block ===
$12901484249817* Can you fit 4 bytes of memory in this limited space?
$14218335256117*
In our advanced civilization, forcing prisoners to do extremely menial tasks is slavery and is technically illegal.
That is why we instead had our intern create the 256 byte version of your component.
$16196915566111* 0
$14259545926196* A
$12933801309767* A
=== trans/options_confirm_reset ===
$55371048386984* Right
=== rpg/maps/overworld/grenzorp ===
$29100639060467*
I pretend I am working but I
am actually playing a computer game
=== component_panels/LatencyRam ===
$87788654491792*
This kind of RAM would add 1024 delay to the circuit, but instead of extending the duration of ticks, we simply don't wait for the output.
Practically this means that [color=#e49f44]reading takes {ticks} ticks[/color] (since your circuit has {delay} delay).
=== rpg/maps/overworld/sasni ===
$60683848498748*
I don't know why I'm
not sitting on my chair
=== trans/panel_keyboard_description ===
$11215841169495* [center]Although the keypad shows the value of the currently pressed key, it only actually outputs on a regular tick![/center]
=== levels/Calibrating Laser Cannons ===
$15260627694444* In order to calibrate said laser, we want you to calculate the circumference of the asteroids using an advanced equation.
$12669851602178* [center]Calculate the circumference of the asteroids[/center]
$16954408093587* On our ship we naturally shoot incoming asteroids with lasers.
=== trans/map_keys_to_pan ===
$26276191141664* Use keyboard to pan
=== trans/manual_send_otuput_robot ===
$65542429897149* [center]Send output to control the robot[/center]
=== trans/panel_input_direction ===
$25170203412473* Label direction
=== trans/rpg_complete_derpoo ===
$25534025775791* [center]RIP derpoo[/center]
=== trans/rpg_decoartion ===
$31542517516487* [center]The [i][img]res://rpg/heart.png[/img][img]res://rpg/heart.png[/img][img]res://rpg/heart.png[/img][/i] in the top bar are decoration only![/center]
=== trans/level_binary_programming_description ===
$66247694103179* [center]Add 5 to the input[/center]
=== trans/level_component_factory_Label2 ===
$37347658035959* Component preview
=== levels/Add 5 ===
$11540713506719*
You are now free to change the program of your computer.
Click the edit icon on the program component to start programming.
$19281970848639* [center]Add 5 to the input.[/center]
$17770257567603* So in the meantime we will have you help out on the ship a little.
$19446152707984* Click on the edit memory icon on the program component to start programming your computer. Your computer should read an input, add 5 to it and output it again (no need to worry about overflow).
$80639633676917* Input:
$12078933051174* But since you don't know how to program it yet, you are not quite ready for that.
$11074247151096* Notice that the immutable red register components have been replaced with a custom component with identical functionality.
$18134632592542* You have built your computer, but to win the competition you still have to finish the maze.
=== misc/options_keys ===
$92993941290486* Shift
$65955105101920* Numpad Enter
$12519478101154* End
$99716387921256* Context menu
$92411601634183* Pause
$93394348651979* Right Hyper
$49442994583673* Left Super key (Windows key)
$64963573823520* Print Screen
$59365233304896* Clear
$11442487736991* System Request
$17795913351819* Delete
$74172180238771* Scroll Lock
$16897068982305* Right Super key (Windows key)
$10929402286573* Page Down
$39382222147951* Caps Lock
$93358816396539* Down arrow
$14976122209522* Insert
$47096285951897* Page Up
$40013272281231* Left Hyper
$78473292327654* Up arrow
$54347318627968* Left arrow
$20334952085165* Right arrow
$25372126469538* Num Lock
$43488085975448* Home
$73529460447236* Return
$50389171923636* Backspace
=== components/Output16z ===
$54782010205016* 16 Bit Switched Output
$54278394672948* Only outputs if the switch pin is [ON]
=== trans/manual_text_turing_complete ===
$54897112350567*
Certain computers, like simple calculators are limited in the algorithms they can perform.
They cannot perform any calculation that requires looping or recursing an arbitrary amount of times. Technically machines without looping or recursion can only deal with combinational logic.
Turing complete machines on the other hand are as powerful as it is possible to be. A Turing complete machine may have a slow CPU, but it is powerful in the sense that there is no (computable) algorithm it can't perform.
=== trans/manual_short_circuit ===
$41209541005460* Short circuit
=== trans/panel_hdd_input ===
$99603056559749*
[right]Seek
Load
Save
Save value[/right]
=== trans/level_ai_keys ===
$33425880719824*
USE ARROW KEYS
TO SELECT CARDS
=== levels/byte_mux ===
$18296416014178* When the bit selector input is [OFF], output Byte A, otherwise output Byte B.
$17093993196554*
Even though he did not pass our tests we decided to keep the dog. Unlike most earthlings he is fluffy and follows simple instructions well.
We might want to team you two up, since you compliment each other's shortcomings well.
=== trans/level_byte_constant_description ===
$84789919073603* [center]Always output the number 164[/center]
=== component_panels/FileRom ===
$89182778159982* Current file: {file_name}
=== trans/panel_keyboard_left ===
$44556588975494* [right]Read next[/right]
=== rpg/maps/unseen_fruit/door ===
$40261193416765* Door
=== trans/program_data_width ===
$72687692653533*
[right]Data width:
[/right]
=== components/Output8z ===
$58449766432492* Only outputs if the switch pin is [ON]
$66776427840721* 8 Bit Switched Output
=== trans/panels_clock_output ===
$79367841142406* Clock signal
=== components/Level Gate ===
$84124240406304* SCORE
$54172257277874* SUM
=== trans/options_disagree ===
$60077370372179* Disagree
=== nim/backend ===
$98703677236827* 1 minute ago
$86244493049244* {hours} hours ago
$95018143828198* 1 year ago
$21685594109067* Just now
$98363990684104* 1 hour ago
$84076931764831* 1 day ago
$18300496139706* 1 month ago
$17901039729248* {months} months ago
$42553566189409* {minutes} minutes ago
$70945526841433* {years} years ago
$14036822471924* {days} days ago
=== trans/instructions_hint ===
$65105856275770* [center][color=#c5c5c5]Click to toggle the bits[/color][/center]
=== components/NOT ===
$34453052824732* NOT
=== levels/byte_or ===
$10368115829346* But actually it is OK because you lived good lives in the wild and we don't let the meat go to waste.
=== trans/panel_mux_input ===
$23495704401199*
[right]Select 1 / 2
Input 1
Input 2[/right]
=== trans/level_registers_code ===
$40063003736243* [center]OR[/center]
=== trans/instrucitons_header ===
$14831276667273* [center]Instructions[/center]
=== trans/level_the_bus_description ===
$20464862486158* [center]Copy the value from the correct input, to the correct output[/center]
=== trans/panel_decoder1_input ===
$62550086102347* [right]Input[/right]
=== trans/level_complete_hex ===
$94261690850981*
[b]Hexadecimal[/b]
[color=#cccccc][i]Toggle between signed, unsigned and hex numbers[/i][/color]
=== rpg/maps/unseen_fruit/control_panel ===
$88166963001775* melons
$73302376080596* melon
$66897764153265* I have to be programmed to press this
$94493068600800* 2 {fruit_plural} were seen before the {fruit}
$96743644544068* This was the first instance of the {fruit}!
=== trans/rpg_press_any_key ===
$66322253595450* [center]Press any key to try again[/center]
=== trans/level_complete_gate ===
$99373213759665*
[b]Gate score[/b]
[color=#cccccc][i]You can now view the gate score of wires and components.[/i][/color]
=== components/Bidirectional64 ===
$82412839066570* 64 bit Bidirectional Pin
$24932613021646* Can circumvent certain circular dependency errors
=== rpg/maps/overworld/space ===
$70779117877705* Behold the vastness of space
=== trans/panel_splitter64_output ===
$70335236543238*
Byte 1
Byte 2
Byte 3
Byte 4
Byte 5
Byte 6
Byte 7
Byte 8
=== rpg/maps/overworld/door4 ===
$66194643935592* Secret door
=== trans/panel_network_input_description ===
$36399689035136*
[b][color=#e49f44]Request type[/color] (arguments)[/b]
[code]0[/code] No request
[code]1[/code] [color=#e49f44]Listen[/color] (Port)
[code]2[/code] [color=#e49f44]Connect[/color] (IP, Port)
[code]3[/code] [color=#e49f44]Send data[/color] (Connection ID, Data, Data length)
[code]4[/code] [color=#e49f44]Close[/color] (Connection ID)
[code]5[/code] [color=#e49f44]Read next event[/color]
=== rpg/maps/prison/sign_1 ===
$88221977354540* Sign
$74189085130186*
It says: The button
opens the prison doors
=== trans/level_complete_profile ===
$78783902500954*
[b]Online profile[/b]
[color=#cccccc][i]Find it in the main menu.[/i][/color]
=== rpg/maps/overworld/ogoxo101 ===
$71158910763961*
Did you know earthlings
haven't even had their first robot
insurrection yet?
=== trans/panel_output_output_3 ===
$85656630840972* [right]Output 4[/right]
=== dialogue/dotMatrixtext_link ===
$82486902873499*
The color pin uses byte 2, 3 and 4 for [color=#dd6576][url=RGB color]RGB color[/url][/color] (byte 1 is unused)
The pixel pin uses byte 2, 3, 4, 5, 6 and 7 for selecting pixels to be colored, where each bit corresponds to a pixel. Updates are only visible once byte 8 is set to 1, this "flushes" the changes and updates the display visually.
Both "Enable X" and "Enable Y" have to be on to update the display.
=== rpg/maps/overworld/reactor_entry ===
$81583424078503* Exhaust port
=== trans/panel_decoder3_output ===
$41412072467493* Only 1 turns on
=== rpg/maps/prison/prision_door ===
$64702123078518* The door is locked
$42385408716570* Door
=== misc/add_code_name ===
$57358078712675* Save
=== rpg/maps/spacial_invasion/space_rat ===
$72504258410857* The space rats got too close
$94470860110909* Space rat
$67254986543263* Had I been programmed to do this\nthis would have completed the level
=== trans/map_available ===
$81707212583931* Available
=== trans/panel_switch_enable ===
$84515289220335* [right]Enable[/right]
=== trans/manual_text_negative_numbers ===
$85226853816564*
The way to represent negative numbers you discovered is called "two's complement". It is the standard way to represent negative numbers in modern computers. The main advantage of two's complement is that the negative representation works seamlessly with the same adder that we used for the non signed representation.
In the early days of computing, the main contender to two's complement was one's complement. Its main advantage is that changing the sign of a number is simple, you just NOT each bit in the number. However, it has 2 representations for 0, a positive and a negative, which makes comparisons more difficult.
Another interesting representation, perhaps worth looking up is base -2, where the sign of the value of each digit alternates between positive and negative.
=== trans/panel_fulladder_output ===
$18502107482550*
Result
Carry
=== trans/panel_bitmemory_inputs ===
$47585933412781*
[right]Save enable
Save value[/right]
=== trans/options_console ===
$96601731563408* Open console
=== trans/ide_add_assembly_header ===
$94462268558066* [center]Add assembly code[/center]
=== components/Output 1 + 1B ===
$43917122084061* Accepts output for levels
$81929942356043* Level output
=== component_panels/Input3Conditions ===
$23280572780712* NEVER
=== rpg/maps/unseen_fruit/door2 ===
$66022312281343* Door
=== misc/solution_option ===
$21618236951146* View solution
=== misc/run_fast ===
$54853798559740* Run faster (right click: change target speed)
=== trans/panel_off ===
$61047424972631* Always
=== rpg/maps/overworld/coin ===
$26007076735159* Coin
=== levels/divide ===
$76454016047920* {numerator}/{denominator} = {quotient}, remainder {remainder}
=== components/Nor64 ===
$17208777467974* Bitwise NOR two values
$72509242083648* 64 Bit NOR
=== trans/manual_RGB_color ===
$62337044104456* RGB color
=== trans/panel_hdd_description ===
$28038932532386*
[center]On the hard disk, the "head position" determines at what address reads and writes take place. Use the signed 8 bit seek pin to change the "head position".
Use a seek value of 0 if you don't want to change the position.[/center]
=== misc/instruction_expand ===
$44690074039467* Toggle define rules
=== trans/panel_or_description ===
$65281182019602* [center]Bitwise ORs two inputs[/center]
=== trans/panel_input_input_3 ===
$21321167572284* Input 4
=== levels/Delicious Order ===
$10160261151833* First read the 15 deliciousness scores from the input one by one. Your task is to output them in sorted order, smallest to largest.
$16027225087666* We are updating the galactic encyclopedia of food, inserting human foods. As we don't have an alphabet, entries in the encyclopedia are ordered by deliciousness.
=== trans/level_byte_adder_you_carry_text3 ===
$65048723622767* Number
=== rpg/maps/spacial_invasion/crate ===
$73286408216451* Crate
$28875169677730* Debris