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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/QuickTime/index.html">QuickTime</a> > <a href="../../samplecode/QuickTime/idxMovieCreation-date.html">Movie Creation</a> > <A HREF="javascript:location.replace('index.html');">CreateMovie</A> >
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<h2>/Start Code/QTSound.c</h2>
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<option value="listing6.html">/Clippings/QTFlatten.c/FlattenMovieData.txt</option>
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<!--googleon: index -->
<pre class="sourcecodebox">/*
File: QTSound.c
Contains: Sound code for QuickTime CreateMovie sample
Written by: Scott Kuechle
(based heavily on QuickTime sample code in Inside Macintosh: QuickTime)
Copyright: © 1998 by Apple Computer, Inc. All rights reserved
Change History (most recent first)
<2> 9/28/98 rtm changes for Metrowerks compiler
<1> 6/26/98 srk first file
*/
/************************************************************
* *
* INCLUDE FILES *
* *
*************************************************************/
#if !defined(_MSC_VER) && _WIN32
#include <Win32Headers.mch>
#define TARGET_OS_WIN32 1
#else
#include <ConditionalMacros.h>
#endif
#if TARGET_OS_WIN32
#include <QTML.h>
#define STRICT
#include <windows.h>
#endif
#include <Resources.h>
#include <FixMath.h>
#include <Sound.h>
#include "CreateMovie.h"
#include "QTSound.h"
/************************************************************
* *
* TYPE DEFINITIONS *
* *
*************************************************************/
typedef SndCommand *SndCmdPtr;
#if PRAGMA_STRUCT_ALIGN
#pragma options align=mac68k
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(push, 2)
#elif PRAGMA_STRUCT_PACK
#pragma pack(2)
#endif
/* 'snd ' resource format 1 - see the Sound Manager chapter of Inside Macintosh: Sound
for the details */
typedef struct
{
short format;
short numSynths;
} Snd1Header, *Snd1HdrPtr, **Snd1HdrHndl;
/* 'snd ' resource format 2 - see the Sound Manager chapter of Inside Macintosh: Sound
for the details */
typedef struct
{
short format;
short refCount;
} Snd2Header, *Snd2HdrPtr, **Snd2HdrHndl;
#if PRAGMA_STRUCT_ALIGN
#pragma options align=reset
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(pop)
#elif PRAGMA_STRUCT_PACK
#pragma pack()
#endif
/************************************************************
* *
* FUNCTION PROTOTYPES *
* *
*************************************************************/
static void QTSound_CreateSoundDescription (Handle sndHandle,
SoundDescriptionHandle sndDesc,
long *sndDataOffset,
long *numSamples,
long *sndDataSize );
static long QTSound_GetSndHdrOffset (Handle sndHandle);
/************************************************************
* *
* CONSTANTS *
* *
*************************************************************/
#define kOurSoundResourceID 128
#define kSoundSampleDuration 1
#define kSyncSample 0
#define kTrackStart 0
#define kMediaStart 0
/*
for the following constants, please consult the Macintosh
Audio Compression and Expansion Toolkit
*/
#define kMACEBeginningNumberOfBytes 6
#define kMACE31MonoPacketSize 2
#define kMACE31StereoPacketSize 4
#define kMACE61MonoPacketSize 1
#define kMACE61StereoPacketSize 2
/************************************************************
* *
* QTSound_CreateMySoundTrack() *
* *
* Creates a QuickTime movie sound track & media data *
* *
*************************************************************/
void QTSound_CreateMySoundTrack (Movie theMovie)
{
// Step 1.
// Insert "TrackMediaVars.clp" here
Handle sndHandle = nil;
// Step 2.
// Insert "SoundDescriptionVar.clp" here
long sndDataOffset;
long sndDataSize;
long numSamples;
OSErr err = noErr;
#if TARGET_OS_WIN32
char path[MAX_PATH+1];
short resID;
FSSpec fsspec;
fsspec.vRefNum = 0;
fsspec.parID = 0;
GetModuleFileName( NULL, path, MAX_PATH+1);
NativePathNameToFSSpec((char *)&path, &fsspec, 0);
/* open our application resource file so we
can access the Macintosh 'snd ' resource */
resID = FSpOpenResFile(&fsspec, fsRdPerm);
CheckError (ResError(), "FSpOpenResFile error" );
#endif
// Get the sound
sndHandle = GetResource('snd ', kOurSoundResourceID);
CheckError (ResError(), "GetResource error" );
if (sndHandle == nil)
{
return;
}
// Allocate memory for the sound description
sndDesc = (SoundDescriptionHandle) NewHandle(4);
CheckError (MemError(), "NewHandle error" );
// Create the sound description that correctly describes the sound samples
// obtained from the 'snd ' resource.
QTSound_CreateSoundDescription(sndHandle,
sndDesc,
&sndDataOffset,
&numSamples,
&sndDataSize);
// 1. Create the track
// Step 3.
// Insert "NewMovieTrack.clp" here
CheckError (GetMoviesError(), "NewMovieTrack error" );
// 2. Create the media for the track
// Step 4.
// Insert "NewTrackMedia.clp" here
CheckError (GetMoviesError(), "NewTrackMedia error" );
// 3. Establish a media-editing session
err = BeginMediaEdits(theMedia);
CheckError( err, "BeginMediaEdits error" );
// 3a. Add Samples to the media
// Step 5.
// Insert "AddMediaSample.clp" here
CheckError( err, "AddMediaSample error" );
// 3b. End media-editing session
err = EndMediaEdits(theMedia);
CheckError( err, "EndMediaEdits error" );
// 4. Inserts a reference to a media segment into the track
// Step 6.
// Insert "InsertMediaIntoTrack.clp" here
CheckError( err, "InsertMediaIntoTrack error" );
if (sndDesc != nil)
{
DisposeHandle( (Handle)sndDesc);
}
}
/************************************************************
* *
* QTSound_CreateSoundDescription() *
* *
* Creates a SoundDescription structure for a given sound *
* sample *
* *
*************************************************************/
static void QTSound_CreateSoundDescription (Handle sndHandle,
SoundDescriptionHandle sndDesc,
long *sndDataOffset,
long *numSamples,
long *sndDataSize )
{
long sndHdrOffset = 0;
long sampleDataOffset;
SoundHeaderPtr sndHdrPtr = nil;
long numFrames;
long samplesPerFrame;
long bytesPerFrame;
SoundDescriptionPtr sndDescPtr;
*sndDataOffset = 0;
*numSamples = 0;
*sndDataSize = 0;
SetHandleSize( (Handle)sndDesc, sizeof(SoundDescription) );
CheckError(MemError(),"SetHandleSize error");
sndHdrOffset = QTSound_GetSndHdrOffset (sndHandle);
if (sndHdrOffset == 0)
{
CheckError(-1, "QTSound_GetSndHdrOffset error");
}
/* we can use pointers since we don't move memory */
sndHdrPtr = (SoundHeaderPtr) (*sndHandle + sndHdrOffset);
sndDescPtr = *sndDesc;
sndDescPtr->descSize = sizeof (SoundDescription);
/* total size of sound description structure */
sndDescPtr->resvd1 = 0;
sndDescPtr->resvd2 = 0;
sndDescPtr->dataRefIndex = 1;
sndDescPtr->compressionID = 0;
sndDescPtr->packetSize = 0;
sndDescPtr->version = 0;
sndDescPtr->revlevel = 0;
sndDescPtr->vendor = 0;
switch (sndHdrPtr->encode)
{
case stdSH:
sndDescPtr->dataFormat = kRawCodecType;
/* uncompressed offset-binary data */
sndDescPtr->numChannels = 1;
/* number of channels of sound */
sndDescPtr->sampleSize = 8;
/* number of bits per sample */
sndDescPtr->sampleRate = sndHdrPtr->sampleRate;
/* sample rate */
*numSamples = sndHdrPtr->length;
*sndDataSize = *numSamples;
bytesPerFrame = 1;
samplesPerFrame = 1;
sampleDataOffset = (Ptr)&sndHdrPtr->sampleArea - (Ptr)sndHdrPtr;
break;
case extSH:
{
ExtSoundHeaderPtr extSndHdrP;
extSndHdrP = (ExtSoundHeaderPtr)sndHdrPtr;
sndDescPtr->dataFormat = kRawCodecType;
/* uncompressed offset-binary data */
/* we typecast a long to a short here, and it should really be fixed */
sndDescPtr->numChannels = (short)extSndHdrP->numChannels;
/* number of channels of sound */
sndDescPtr->sampleSize = extSndHdrP->sampleSize;
/* number of bits per sample */
sndDescPtr->sampleRate = extSndHdrP->sampleRate;
/* sample rate */
numFrames = extSndHdrP->numFrames;
*numSamples = numFrames;
bytesPerFrame = extSndHdrP->numChannels * ( extSndHdrP->sampleSize / 8);
samplesPerFrame = 1;
*sndDataSize = numFrames * bytesPerFrame;
sampleDataOffset = (Ptr)(&extSndHdrP->sampleArea) - (Ptr)extSndHdrP;
}
break;
case cmpSH:
{
CmpSoundHeaderPtr cmpSndHdrP;
cmpSndHdrP = (CmpSoundHeaderPtr)sndHdrPtr;
/* we typecast a long to a short here, and it should really be fixed */
sndDescPtr->numChannels = (short)cmpSndHdrP->numChannels;
/* number of channels of sound */
sndDescPtr->sampleSize = cmpSndHdrP->sampleSize;
/* number of bits per sample before compression */
sndDescPtr->sampleRate = cmpSndHdrP->sampleRate;
/* sample rate */
numFrames = cmpSndHdrP->numFrames;
sampleDataOffset =(Ptr)(&cmpSndHdrP->sampleArea) - (Ptr)cmpSndHdrP;
switch (cmpSndHdrP->compressionID)
{
case threeToOne:
sndDescPtr->dataFormat = kMACE3Compression;
/* compressed 3:1 data */
samplesPerFrame = kMACEBeginningNumberOfBytes;
*numSamples = numFrames * samplesPerFrame;
switch (cmpSndHdrP->numChannels)
{
case 1:
bytesPerFrame = cmpSndHdrP->numChannels
* kMACE31MonoPacketSize;
break;
case 2:
bytesPerFrame = cmpSndHdrP->numChannels
* kMACE31StereoPacketSize;
break;
default:
CheckError(-1, "Corrupt sound data" );
break;
}
*sndDataSize = numFrames * bytesPerFrame;
break;
case sixToOne:
sndDescPtr->dataFormat = kMACE6Compression;
/* compressed 6:1 data */
samplesPerFrame = kMACEBeginningNumberOfBytes;
*numSamples = numFrames * samplesPerFrame;
switch (cmpSndHdrP->numChannels)
{
case 1:
bytesPerFrame = cmpSndHdrP->numChannels
* kMACE61MonoPacketSize;
break;
case 2:
bytesPerFrame = cmpSndHdrP->numChannels
* kMACE61StereoPacketSize;
break;
default:
CheckError(-1, "Corrupt sound data" );
break;
}
*sndDataSize = (*numSamples) * bytesPerFrame;
break;
default:
CheckError(-1, "Corrupt sound data" );
break;
}
} /* switch cmpSndHdrP->compressionID:*/
break; /* of cmpSH: */
default:
CheckError(-1, "Corrupt sound data" );
break;
} /* switch sndHdrPtr->encode */
*sndDataOffset = sndHdrOffset + sampleDataOffset;
}
/************************************************************
* *
* QTSound_GetSndHdrOffset() *
* *
* Returns an pointer to the first sound command in the *
* sound resource *
* *
*************************************************************/
static long QTSound_GetSndHdrOffset (Handle sndHandle)
{
short howManyCmds;
long sndOffset = 0;
Ptr sndPtr;
if (sndHandle == nil)
{
return 0;
}
sndPtr = *sndHandle;
if (sndPtr == nil)
{
return 0;
}
if ((*(SndListPtr)sndPtr).format == firstSoundFormat)
{
short synths = ((SndListPtr)sndPtr)->numModifiers;
sndPtr += ( sizeof(Snd1Header) + (sizeof(ModRef) * synths) );
}
else
{
sndPtr += sizeof(Snd2Header);
}
howManyCmds = *(short *)sndPtr;
sndPtr += sizeof(howManyCmds);
/*
sndPtr is now at the first sound command--cruise all
commands and find the first soundCmd or bufferCmd
*/
while (howManyCmds > 0)
{
switch (((SndCmdPtr)sndPtr)->cmd)
{
case (soundCmd + dataOffsetFlag):
case (bufferCmd + dataOffsetFlag):
sndOffset = ((SndCmdPtr)sndPtr)->param2;
howManyCmds = 0; /* done, get out of loop */
break;
default:/* catch any other type of commands */
sndPtr += sizeof(SndCommand);
howManyCmds--;
break;
}
}/* done with all commands */
return sndOffset;
}/* of GetSndHdrOffset */
</pre>
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