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<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/QuickTime/index.html">QuickTime</a> > <a href="../../samplecode/QuickTime/idxMovieBasics-date.html">Movie Basics</a> > <A HREF="javascript:location.replace('index.html');">Play Movie with Controller</A> >
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<td><h1><div id="pagehead">Play Movie with Controller</div></h1></td>
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<h2>/Completed Lab/OpenMovieInWindow.c</h2>
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<p><strong>View Source Code:</strong>
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<option value="listing1.html">/Application Files/ComApplication.c</option>
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<option value="listing9.html">/Clippings/Events.c/MCIsPlayerEvent.txt</option>
<option value="listing10.html">/Clippings/MCActionFilter.c/SwitchActions.txt</option>
<option value="listing11.html">/Clippings/OpenMovieInWindow.c/Dispose.txt</option>
<option value="listing12.html">/Clippings/OpenMovieInWindow.c/MCDoAction.txt</option>
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<option value="listing15.html">/Clippings/OpenMovieInWindow.c/SetMovieGWorld.txt</option>
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<option value="listing17.html">/Clippings/SetupController.c/MCDoAction.txt</option>
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<option value="listing33.html">/Completed Lab/Edit.c</option>
<option value="listing34.html">/Completed Lab/Events.c</option>
<option value="listing35.html">/Completed Lab/MCActionFilter.c</option>
<option value="listing36.html">/Completed Lab/OpenMovieInWindow.c</option>
<option value="listing37.html">/Completed Lab/SetupController.c</option>
<option value="listing38.html">/Start Code/Edit.c</option>
<option value="listing39.html">/Start Code/Events.c</option>
<option value="listing40.html">/Start Code/MCActionFilter.c</option>
<option value="listing41.html">/Start Code/OpenMovieInWindow.c</option>
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<p><strong><a href="Play_Movie_with_Controller.zip">Download Sample</a></strong> (“Play_Movie_with_Controller.zip”, 530.7K)<BR>
<strong><a href="Play_Movie_with_Controller.dmg">Download Sample</a></strong> (“Play_Movie_with_Controller.dmg”, 877.2K)</p>
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<pre class="sourcecodebox">// Play Movie with Controller Sample// Based on QTShell// WWDC 2000#include "ComApplication.h"#include "ComFramework.h"#include "MacFramework.h"////////////// OpenMovieInWindow// Open a movie in a new movie window; return true if successful.//// This function is called from several places in our framework. The following combinations are possible:// * theMovie == NULL, theFSSpec == NULL: no movie, no file; elicit a movie file from user and open it// * theMovie != NULL, theFSSpec == NULL: new movie, no file (yet)// * theMovie == NULL, theFSSpec != NULL: no movie, but we have an FSSpec; so just open the specified movie file// * theMovie != NULL, theFSSpec != NULL: new movie, theFSSpec contains (at least) the movie name////////////Boolean OpenMovieInWindow (Movie theMovie, FSSpec *theFSSpec){ WindowObject myWindowObject = NULL; Movie myMovie = NULL; MovieController myMC = NULL; GraphicsImportComponent myImporter = NULL; WindowReference myWindow = NULL; FSSpec myFSSpec; short myRefNum = kInvalidFileRefNum; short myResID = 0; OSType myTypeList[] = {kQTFileTypeMovie, kQTFileTypeQuickTimeImage}; short myNumTypes = 2; GrafPtr mySavedPort; Rect myRect = {0, 0, 0, 0}; Point myPoint; QTFrameFileFilterUPP myFileFilterUPP = NULL; OSErr myErr = noErr;#if TARGET_OS_MAC myNumTypes = 0;#endif // get the current port; we may need to restore it if we cannot successfully create a new window GetPort(&mySavedPort); // if we got neither a movie nor an FSSpec passed in, prompt the user for a movie file if ((theMovie == NULL) && (theFSSpec == NULL)) { myFileFilterUPP = QTFrame_GetFileFilterUPP((ProcPtr)QTFrame_FilterFiles); myErr = QTFrame_GetOneFileWithPreview(myNumTypes, (QTFrameTypeListPtr)myTypeList, &myFSSpec, myFileFilterUPP); if (myFileFilterUPP != NULL) DisposeNavObjectFilterUPP(myFileFilterUPP); if (myErr != noErr) goto bail; } // if we got an FSSpec passed in, copy it into myFSSpec if (theFSSpec != NULL) { FSMakeFSSpec(theFSSpec->vRefNum, theFSSpec->parID, theFSSpec->name, &myFSSpec); } // if we got no movie passed in, read one from the specified file if (theMovie == NULL) { // see if the FSSpec picks out an image file; if so, skip the movie-opening code myErr = GetGraphicsImporterForFile(&myFSSpec, &myImporter); if (myImporter != NULL) goto gotImageFile; // ideally, we'd like read and write permission, but we'll settle for read-only permission myErr = OpenMovieFile(&myFSSpec, &myRefNum, fsRdWrPerm); if (myErr != noErr) myErr = OpenMovieFile(&myFSSpec, &myRefNum, fsRdPerm); // if we couldn't open the file with even just read-only permission, bail.... if (myErr != noErr) goto bail; // now fetch the first movie from the file myResID = 0; myErr = NewMovieFromFile(&myMovie, myRefNum, &myResID, NULL, newMovieActive, NULL); if (myErr != noErr) goto bail; } else { myMovie = theMovie; } ////////// // // at this point, myMovie is an open movie, but myFSSpec may or may not be a valid FSSpec // ////////// // set the default progress procedure for the movie SetMovieProgressProc(myMovie, (MovieProgressUPP)-1, 0); gotImageFile: // create a new window to display the movie in myWindow = QTFrame_CreateMovieWindow(); if (myWindow == NULL) goto bail; myWindowObject = QTFrame_GetWindowObjectFromWindow(myWindow); if (myWindowObject == NULL) goto bail; // set the window title QTFrame_SetWindowTitleFromFSSpec(myWindow, &myFSSpec, true); // make sure the movie or image file uses the window GWorld if (myMovie != NULL) SetMovieGWorld(myMovie, (CGrafPtr)QTFrame_GetPortFromWindowReference(myWindow), NULL); if (myImporter != NULL) GraphicsImportSetGWorld(myImporter, (CGrafPtr)QTFrame_GetPortFromWindowReference(myWindow), NULL); // create and configure the movie controller myMC = CreateController(myMovie, myWindow, true); // store movie info in the window record (**myWindowObject).fMovie = myMovie; (**myWindowObject).fController = myMC; (**myWindowObject).fGraphicsImporter = myImporter; (**myWindowObject).fFileResID = myResID; (**myWindowObject).fFileRefNum = myRefNum; (**myWindowObject).fCanResizeWindow = true; (**myWindowObject).fIsDirty = false; (**myWindowObject).fIsQTVRMovie = QTUtils_IsQTVRMovie(myMovie); (**myWindowObject).fInstance = NULL; (**myWindowObject).fAppData = NULL; (**myWindowObject).fFileFSSpec = myFSSpec; // do any application-specific window object initialization QTApp_SetupWindowObject(myWindowObject); // size the window to fit the movie and controller QTFrame_SizeWindowToMovie(myWindowObject); // set the movie's play hints to allow dynamic resizing SetMoviePlayHints(myMovie, hintsAllowDynamicResize, hintsAllowDynamicResize); // set the movie's position, if it has a 'WLOC' user data atom myErr = QTUtils_GetWindowPositionFromFile(myMovie, &myPoint); // show the window#if TARGET_OS_MAC MoveWindow(myWindow, myPoint.h, myPoint.v, false); ShowWindow(myWindow); SelectWindow(myWindow); // make it front-most, since it's just been created InvalWindowRect(myWindow, GetWindowPortBounds(myWindow, &myRect));#endif#if TARGET_OS_WIN32 SetWindowPos(myWindow, 0, myPoint.h, myPoint.v, 0, 0, SWP_NOZORDER | SWP_NOSIZE); ShowWindow(myWindow, SW_SHOW); UpdateWindow(myWindow);#endif // if the movie is a streamed movie, then start it playing immediately if (QTUtils_IsStreamedMovie(myMovie)) MCDoAction(myMC, mcActionPrerollAndPlay, (void *)GetMoviePreferredRate(myMovie)); return(true); bail: if (myWindow != NULL)#if TARGET_OS_MAC DisposeWindow(myWindow);#endif#if TARGET_OS_WIN32 SendMessage(ghWndMDIClient, WM_MDIDESTROY, (WPARAM)myWindow, 0L);#endif if (myMC != NULL) DisposeMovieController(myMC); if (myMovie != NULL) DisposeMovie(myMovie); if (myRefNum != 0) CloseMovieFile(myRefNum); if (myImporter != NULL) CloseComponent(myImporter); MacSetPort(mySavedPort); // restore the port that was active when this function was called return(false);}</pre>
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<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=1&url=/samplecode/Play_Movie_with_Controller/listing36.html%3Fid%3DDTS10001041-1.0&media=dvd" target=_new>Yes</a>: Tell us what works for you.</div>
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