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I think it's because my game (steam btw) is saved in D: but the overlay is running off of C:
Is it possible to make a patch to properly state the game locations needed, or walk me through where this is in the code as I do have some experience coding, although it is limited in C#. May also need help rebuilding it.
The text was updated successfully, but these errors were encountered:
The overlay doesn't hardcode the location of the game. It asks SteamVR what process is currently rendering to VR and if that appears to be the EliteDangerous32/54.exe process then it uses the folder of that running executable to find built-in controls.
For your personal control settings it uses the LocalAppData environment variable that Windows provides to find where ED saves those settings to. That should be the same method that ED uses to find the same folder.
Could you share what the desktop view shows when you're having the issue?
I think it's because my game (steam btw) is saved in D: but the overlay is running off of C:
Is it possible to make a patch to properly state the game locations needed, or walk me through where this is in the code as I do have some experience coding, although it is limited in C#. May also need help rebuilding it.
The text was updated successfully, but these errors were encountered: