Releases: decentraland/unity-explorer
Releases · decentraland/unity-explorer
v0.14.0-alpha
What's Changed
- style: update emotes textures by @RominaMarchetti in #1457
- Fix: fixed nullreference of map pin poolable behaviour by @davidejensen in #1468
- Fix: player data availability on initialize by @mikhail-dcl in #1454
- Chore: re-enabled errors analytics by @popuz in #1444
- fix: Lock mouse when forcing a camera mode via SDK by @dalkia in #1453
- Fix: pick sword action by @NickKhalow in #1471
- fix: Map Displayed as Square Instead of Round by @sandrade-dcl in #1469
- Fix/1474 bencedcleth by @NickKhalow in #1486
- fix: World channel volume does not work in the build by @sandrade-dcl in #1482
- fix: force picking mode by @m3taphysics in #1493
- fix: primitive renderer leak (smoke scene) by @dalkia in #1478
- Fix: fixed minor issue with map pins pooling by @davidejensen in #1503
- Fix: sdk tween jerking by @popuz in #1479
- fix: Clicking on Equip a emote does not play it by @sandrade-dcl in #1495
- Fix NFT Frames by @mikhail-dcl in #1477
- Chore: change realm command with parcels coordinates by @popuz in #1504
- fix: temporarily remove the realtime reflection probe by @m3taphysics in #1506
- Fix: disabled systems gate (temporarily) by @popuz in #1507
Full Changelog: v0.13.0-alpha...v0.14.0-alpha
v0.13.0-alpha
What's Changed
- chore: AB debug tools by @dalkia in #1411
- fix: teleperformance scene by @lorux0 in #1413
- fix: DebugRoomsSystem allocations by @NickKhalow in #1418
- Enhance emote system + debugging tools by @NickKhalow in #1414
- Fix: piano delays by @NickKhalow in #1417
- fix: attempt to avoid new SHA for each build to ensure caching works. by @m3taphysics in #1419
- fix: analytics integration cloud ci build by @popuz in #1415
- Fix: connected profile recognized as guest in sdk scene by @popuz in #1432
- fix: Analytics null ref on Dynamic Common tratis by @popuz in #1438
- tool: print scene data from goerli by coords by @lorux0 in #1428
- fix: a weird case when the component is added and later removed from the scene root by @mikhail-dcl in #1436
- fix: auto cancel & retry build when pending by @m3taphysics in #1440
- Add 0.75 offset to AvatarAnchorPointType.AaptPosition to fix production scenes by @mikhail-dcl in #1423
- fix: shared dependecies submodule by @GBirch33 in #1357
- Fix: 1352 using letters by @NickKhalow in #1437
- Feat: added basic structure for Notification system by @davidejensen in #1386
- fix: preserve original json blob of the scenes by @m3taphysics in #1446
- Update bug_report.md by @anicalbano in #1448
- feat: Explorer Alpha Profile Card (Passport) by @sandrade-dcl in #1277
- fix: genesis plaza events boards by @m3taphysics in #1456
- Chore: adapted map pins to new style by @davidejensen in #1441
- Fix: nft instantiating and appearing by @NickKhalow in #1408
Full Changelog: v0.12.0-alpha...v0.13.0-alpha
v0.12.0-alpha
What's Changed
- feat: support command line '-realm' argument by @pravusjif in #1366
- chore: disable unity logo by @aixaCode in #1375
- fix: text wrapping by @m3taphysics in #1387
- chore: update the auto assign review config by @aixaCode in #1389
- fix: sign fetch add signature metadata, origin & referer by @lorux0 in #1388
- fix: anchor points by @m3taphysics in #1391
- Fix: pooling of root UI transforms by @mikhail-dcl in #1377
- fix: Music of Genesis Plaza keeps playing on the log in screen by @sandrade-dcl in #1390
- fix: [Metadyne Labs] Levels Missing by @sandrade-dcl in #1400
- fix: doors by @lorux0 in #1401
- Fix: Can't add container settings to the asset by @mikhail-dcl in #1399
- Feat: add map pins layer by @davidejensen in #1306
- fix: floating rocks puzzle scene / moving platforms scene by @dalkia in #1364
- fix: clean up of UI background component by @popuz in #1405
- Feat: Analytics integration by @popuz in #1274
- fix: calculate correct local ab cache hash by @dalkia in #1403
- fix: Add hash to GLTFComponent by @dalkia in #1402
- fix: Make scenes UI appears behind Unity UI by @sandrade-dcl in #1406
- Fix: fixed missing ref lost in merges by @davidejensen in #1409
- fix: add segment write key to build step by @m3taphysics in #1412
- Chore: extended goerli parcel checker to include name by @popuz in #1410
- Chore: disable Analytics by @popuz in #1416
- fix: decals / transform parenting by @NickKhalow in #1407
- fix: missing map pin reference on EntryPoint GO in Main.unity by @pravusjif in #1420
- fix: mac il2cpp by @m3taphysics in #1422
Full Changelog: v0.11.0-alpha...v0.12.0-alpha
v0.11.0-alpha
What's Changed
- feat: beta allow list by @lorux0 in #1282
- feat: always report cloud logs by @AdamCarballo in #1336
- feat: Update action.yml to always report correct tag format by @AdamCarballo in #1327
- fix: Avoid tag and page creation if build fails by @dalkia in #1332
- feat: scene emotes & animator support to sdk7 by @lorux0 in #1229
- chore: test runner upgrade by @m3taphysics in #1346
- feat: feature flag hostname program arg by @lorux0 in #1350
- fix: do not reset UI background image and colour on creation by @m3taphysics in #1342
- fix: default text wrapping by @m3taphysics in #1349
- chore: stop raycasts outside of scenes by @dalkia in #1326
- fix: UpdateUIBackground by @m3taphysics in #1356
- fix: skinned mesh renderer pointer interaction by @lorux0 in #1358
- fix: empty raycast not partitioning (bird scene) by @dalkia in #1348
- fix: Billboard mode selection by @dalkia in #1363
- fix: Set default visibility to true for text mesh pro by @dalkia in #1368
- fix: remove land flash between login and loading screen by @dalkia in #1371
- fix: Frequent Promises Issues by @mikhail-dcl in #1370
- fix: layered animations by @lorux0 in #1369
- fix: schedule thursday releases by @m3taphysics in #1374
Full Changelog: v0.10.0-alpha...v0.11.0-alpha
v0.10.0-alpha
What's Changed
- chore: reload scene through chat command by @dalkia in #1301
- Fix: WebSockets JS API refactoring by @mikhail-dcl in #1317
- chore: refactor tween system (Mirror scene) by @dalkia in #1311
Full Changelog: v0.8.0-alpha...v0.10.0-alpha
v0.8.0-alpha
What's Changed
- chore: Update comment action to show Unity Cloud Build by @dalkia in #1319
- fix: comment action fix url by @dalkia in #1320
- chore: Remove auto generation of build by GameCI by @dalkia in #1321
- update auto_assign_config.yml by @davidejensen in #1318
- feat: debug components command by @NickKhalow in #1251
- fix: weekly release github action by @dalkia in #1322
- feat: feature flags by @lorux0 in #1279
Full Changelog: v0.7.0-alpha...v0.8.0-alpha
v0.7.0-alpha
What's Changed
- fix: force target names to be lowercase by @AdamCarballo in #1312
- fix: upgrade arch to the latest commit by @m3taphysics in #1298
- fix: eye colour fix by @GBirch33 in #1307
Full Changelog: v0.6.0-alpha...v0.7.0-alpha
v0.6.0-alpha
What's Changed
- fix: Missing Player transform by @mikhail-dcl in #1252
- fix: Improve Containers' Editor by @mikhail-dcl in #1257
- fix tips stuck by @NickKhalow in #1275
- fix: There is no music at first spawn on Genesis Plaza by @sandrade-dcl in #1250
- chore(deps): bump requests from 2.31.0 to 2.32.2 in /scripts/cloudbuild by @dependabot in #1227
- fix: SignedFetch headers by @mikhail-dcl in #1286
- fix: introduce developer artificial delay for testing purposes by @NickKhalow in #1216
- Fix Unity Cloud Build corner cases by @AdamCarballo in #1302
- fix: reset origin scene to genesis plaza by @dalkia in #1303
- feat: color picker by @davidejensen in #1218
- feat: landscape update with remote manifest by @Kinerius in #1230
- Fix: unity cloud queue by @AdamCarballo in #1310
New Contributors
- @dependabot made their first contribution in #1227
Full Changelog: v0.4.0-alpha...v0.6.0-alpha
v0.4.0-alpha
What's Changed
- Unity Cloud Build by @AdamCarballo in #1219
- Fix: colliders visibility switch by @popuz in #1207
- fix: make SignMessage use personal_sign to sign with wallet by @sandrade-dcl in #1223
- Chore: Improve API exceptions handling by @mikhail-dcl in #1222
- Fix Arch exceptions by @mikhail-dcl in #1221
- fix: AB request relaunched due to ignored cached by @dalkia in #1185
- Fix: Secure Teleport Action execution by @mikhail-dcl in #1231
- fix: revert stripping level changes for standalone build by @m3taphysics in #1254
- chore: don't run unity cloud build on draft PR by @aixaCode in #1255
- fix: Fixed issue with not found Entity when Raycasting by @fcolarich in #1247
- fix: update stripping by @NickKhalow in #1258
- feat: added profile pooling by @lorux0 in #993
- Auto-release workflow by @AdamCarballo in #1278
New Contributors
- @AdamCarballo made their first contribution in #1219
Full Changelog: v0.3.477-alpha...v0.4.0-alpha
v0.3.477-alpha
• Many many fixes!