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Implement "alpha to coverage" due to hair texture issue in Final Fantasy XIII #101

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NativeGamer081 opened this issue Nov 5, 2021 · 0 comments

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@NativeGamer081
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NativeGamer081 commented Nov 5, 2021

Hello guys, this software really is an amazing tool! I've been using it so I can play DX9 games in glorious HDR using Window's 11 AutoHDR feature! I was hoping that "alpha to coverage" can be implemented. Is that a possibility please? As we know, translating between two generational API's is never without its issues. I'm having the same exact issue with Final [Fantasy XIII, XIII-2 as shown in this link. https://github.com/Joshua-Ashton/d9vk/issues/103
When not using dgvoodoo, hair textures look fine, but as soon as I use dgvoodoo to translate DX9 to DX11, or DX12, the hair textures render incorrectly. I tried creating a profile for MSAA and "Antialising - Transparency" in Nvidia Control Panel for this game, but as we all know that part of Nvidia Control Panel rarely works!
I'm using the RTX 2080 Ti as my GPU with the latest driver 496.49. I'll be willing to pay the dev in Ethereum, as getting this issue resolved is really important.

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