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README.md

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This is supposed to be a game engine

Goals

  • write in C
  • Represent "state" with a purely property-centric model
  • have modular components that can do arbitrary operations on that game state
  • include something that does "graphics" on a terminal in the shitty ASCII style everyone hates :)
    • but make it possible to swap in a different graphics module by being modular
  • build as a dynamically linkable library
  • work on Windows, Linux and Mac (I have no idea how to do this)