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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Bottle Up!"
config/description="A game about delivering milk to ungrateful customers at very high speeds"
run/main_scene="res://scene/mainMenu.tscn"
config/features=PackedStringArray("4.1", "C#", "GL Compatibility")
run/max_fps=60
boot_splash/image="res://asset/texture/ui/splash.png"
boot_splash/use_filter=false
config/icon="res://asset/texture/icon.png"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[dotnet]
project/assembly_name="BottleUp!"
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Grass"
2d_physics/layer_3="POIs"
2d_physics/layer_4="Water"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"