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client_subscription_loop.c
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/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
/**
* Client disconnect handling
* --------------------------
* This example shows you how to handle a client disconnect, e.g., if the server
* is shut down while the client is connected. You just need to call connect
* again and the client will automatically reconnect.
*
* This example is very similar to the tutorial_client_firststeps.c. */
#include "open62541.h"
#include <signal.h>
UA_Boolean running = true;
UA_Logger logger = UA_Log_Stdout;
static void stopHandler(int sign) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Received Ctrl-C");
running = 0;
}
static void
handler_currentTimeChanged(UA_Client *client, UA_UInt32 subId, void *subContext,
UA_UInt32 monId, void *monContext, UA_DataValue *value) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "currentTime has changed!");
if(UA_Variant_hasScalarType(&value->value, &UA_TYPES[UA_TYPES_DATETIME])) {
UA_DateTime raw_date = *(UA_DateTime *) value->value.data;
UA_DateTimeStruct dts = UA_DateTime_toStruct(raw_date);
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "date is: %02u-%02u-%04u %02u:%02u:%02u.%03u",
dts.day, dts.month, dts.year, dts.hour, dts.min, dts.sec, dts.milliSec);
}
}
static void
deleteSubscriptionCallback(UA_Client *client, UA_UInt32 subscriptionId, void *subscriptionContext) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Subscription Id %u was deleted", subscriptionId);
}
static void
subscriptionInactivityCallback (UA_Client *client, UA_UInt32 subId, void *subContext) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Inactivity for subscription %u", subId);
}
static void
stateCallback (UA_Client *client, UA_ClientState clientState) {
switch(clientState) {
case UA_CLIENTSTATE_DISCONNECTED:
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "The client is disconnected");
break;
case UA_CLIENTSTATE_WAITING_FOR_ACK:
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Waiting for ack");
break;
case UA_CLIENTSTATE_CONNECTED:
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A TCP connection to the server is open");
break;
case UA_CLIENTSTATE_SECURECHANNEL:
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A SecureChannel to the server is open");
break;
case UA_CLIENTSTATE_SESSION:{
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A session with the server is open");
/* A new session was created. We need to create the subscription. */
/* Create a subscription */
UA_CreateSubscriptionRequest request = UA_CreateSubscriptionRequest_default();
UA_CreateSubscriptionResponse response = UA_Client_Subscriptions_create(client, request,
NULL, NULL, deleteSubscriptionCallback);
if(response.responseHeader.serviceResult == UA_STATUSCODE_GOOD)
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Create subscription succeeded, id %u", response.subscriptionId);
else
return;
/* Add a MonitoredItem */
UA_MonitoredItemCreateRequest monRequest =
UA_MonitoredItemCreateRequest_default(UA_NODEID_NUMERIC(0, UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME));
UA_MonitoredItemCreateResult monResponse =
UA_Client_MonitoredItems_createDataChange(client, response.subscriptionId,
UA_TIMESTAMPSTORETURN_BOTH,
monRequest, NULL, handler_currentTimeChanged, NULL);
if(monResponse.statusCode == UA_STATUSCODE_GOOD)
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Monitoring UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME', id %u", monResponse.monitoredItemId);
}
break;
case UA_CLIENTSTATE_SESSION_RENEWED:
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A session with the server is open (renewed)");
/* The session was renewed. We don't need to recreate the subscription. */
break;
case UA_CLIENTSTATE_SESSION_DISCONNECTED:
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Session disconnected");
break;
}
return;
}
int
main(void) {
signal(SIGINT, stopHandler); /* catches ctrl-c */
UA_ClientConfig config = UA_ClientConfig_default;
/* Set stateCallback */
config.stateCallback = stateCallback;
config.subscriptionInactivityCallback = subscriptionInactivityCallback;
UA_Client *client = UA_Client_new(config);
/* Endless loop runAsync */
while(running) {
/* if already connected, this will return GOOD and do nothing */
/* if the connection is closed/errored, the connection will be reset and then reconnected */
/* Alternatively you can also use UA_Client_getState to get the current state */
UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840");
if(retval != UA_STATUSCODE_GOOD) {
UA_LOG_ERROR(logger, UA_LOGCATEGORY_USERLAND, "Not connected. Retrying to connect in 1 second");
/* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */
/* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */
UA_sleep_ms(1000);
continue;
}
UA_Client_run_iterate(client, 1000);
};
/* Clean up */
UA_Client_delete(client); /* Disconnects the client internally */
return UA_STATUSCODE_GOOD;
}