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Is there a preferred way in the API to tell Penumbra target a render target that is a different size than your window? Useful if, say, you have a specific size that your game needs to be drawn and then scale that to the screen.
The text was updated successfully, but these errors were encountered:
Is there a preferred way in the API to tell Penumbra target a render target that is a different size than your window? Useful if, say, you have a specific size that your game needs to be drawn and then scale that to the screen.
The text was updated successfully, but these errors were encountered: