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MixdownInfo.cs
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using System;
using System.Collections.Generic;
using System.Text;
using NAudio.Wave;
using NAudio.Utils;
namespace MarkHeath.AudioUtils
{
public class MixdownInfo
{
string fileName;
string letter;
MixDiffStream stream;
int offsetMilliseconds;
int delayMilliseconds;
int volumeDecibels;
public MixdownInfo(string fileName)
{
this.fileName = fileName;
this.stream = new MixDiffStream(fileName);
}
public string FileName
{
get { return fileName; }
}
public string Letter
{
get { return letter; }
set { letter = value; }
}
public MixDiffStream Stream
{
get { return stream; }
}
public int OffsetMilliseconds
{
get { return offsetMilliseconds; }
set
{
offsetMilliseconds = value;
stream.Offset = TimeSpan.FromMilliseconds(offsetMilliseconds);
}
}
public int DelayMilliseconds
{
get { return delayMilliseconds; }
set
{
delayMilliseconds = value;
stream.PreDelay = TimeSpan.FromMilliseconds(delayMilliseconds);
}
}
public int VolumeDecibels
{
get
{
return volumeDecibels;
}
set
{
volumeDecibels = value;
stream.Volume = (float) Decibels.DecibelsToLinear(volumeDecibels);
}
}
}
}