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not really an issue, more a question #28
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Sadly not, xinput doesn't have any support for analog buttons, so there's no way to translate it over :/ It can actually read the analog value, but doesn't copy it over or anything. Maybe DirectInput controllers could work with analog buttons, haven't looked into that, but don't really think ViGEmBus can work with them at all :( |
Do we have any chances for DirectInput mode for Xb2XInput in the future? It would let to enable analog buttons on PC. Currently we do not have proper driver which can be used for OG Xbox emulators (emulating analog buttons). Mayflash's is an mistake, which allows only 2 pressure sensitive buttons in one config (usually disabling analog triggers). XBCD apart of unsigned driver is giving 3 axis for 8 buttons, so even if we will assign two buttons to them (for normal and negative axis), two of buttons will stay digital. Sadly, this unique feature (pressure sensitive buttons) can be forgotten if we will not receive any driver which will help to prevent it. I saw that reWASD software added pressure-sensitive support for Dualshock 3 where we can remap buttons and activate different actions depends on how hard we are pressing buttons. It would be nice to have such support for Xbox device too. |
analog buttons are possible, using libusb it was recently added as standard on cxbxr... plug the og xbox controller in via usb and it will read it all analog buttons intact |
Great to know! At least one emulator supports OG controller properly. Now we need someone to create DirectInput driver based on this solution and controller will have perfect support on PC. |
does this support the analog face buttons the OG xbox has?
many og xbox games used the analog face buttons and with xemu and cxbxr improving.. this is the ideal solution for controller support/
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