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// Mapper top level selection
// Notes by Kitrinx:
// This module uses bidirectional ports to handle the data out of each mapper.
// Although FPGA's do not use bidirectional wiring internally, the alternative is
// creating a tenticle-monster of wires for each mapper, and muxing them all together.
// As it stands, the compiler will efficiently do it for us with much more readable and
// manageable code if we do it this way, and since not more than one mapper can be active
// at a time, there will be no conflicts.
// SDRAM Locations for various RAM types:
// PRG = 0....
// CHR = 10...
// CHR-VRAM = 1100
// CPU-RAM = 1110
// CARTRAM = 1111
module cart_top (
input clk,
input ce,
input ppu_ce,
input reset,
input [19:0] ppuflags, // Misc flags from PPU for MMC5 cheating
input [63:0] flags, // Misc flags from ines header {prg_size(3), chr_size(3), mapper(8)}
input [15:0] prg_ain, // Better known as "CPU Address in"
output reg [21:0] prg_aout, // PRG Input / Output Address Lines
input prg_read, // PRG Read / write signals
input prg_write,
input [7:0] prg_din, // CPU Data In
output reg [7:0] prg_dout, // CPU Data Out
input [7:0] prg_from_ram, // PRG Data from RAM
output reg prg_allow, // PRG Allow write access
output reg prg_bus_write, // PRG Data Driven
output reg prg_conflict, // PRG Data is ROM & prg_din
input chr_read, // Read from CHR
input chr_write, // Write to CHR
input [7:0] chr_din, // PPU Data In
input [13:0] chr_ain, // Better known as "PPU Address in"
output reg [21:0] chr_aout, // CHR Input / Output Address Lines
output reg [7:0] chr_dout, // Value to override CHR data with
output reg has_chr_dout, // True if CHR data should be overridden
output reg chr_allow, // CHR Allow write
output reg vram_a10, // CHR Value for A10 address line
output reg vram_ce, // CHR True if the address should be routed to the internal 2kB VRAM.
output reg [17:0] mapper_addr,
input [7:0] mapper_data_in,
output reg [7:0] mapper_data_out,
output reg mapper_prg_write,
output reg mapper_ovr,
output reg irq,
input [15:0] audio_in,
output reg [15:0] audio, // External Audio
output reg [1:0] diskside_auto,
input [1:0] diskside,
input fds_busy, // FDS Disk Swap Busy
input fds_eject // FDS Disk Swap Pause
);
tri0 prg_allow_b, vram_a10_b, vram_ce_b, chr_allow_b, irq_b;
tri0 [21:0] prg_addr_b, chr_addr_b;
tri0 [15:0] flags_out_b, audio_out_b;
tri1 [7:0] prg_dout_b, chr_dout_b;
// This mapper used to be default if no other mapper was found
// It seems MMC0 is handled by map28. Does it have any purpose?
// flags_out_b will be high if no other mappers are selected, so we use that.
wire [15:0] mmc0_flags;
MMC0 mmc0(
.clk (clk),
.ce (ce),
.enable (1'b0),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(mmc0_flags),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : MMC1 //
// Mappers: 1, 155, 171 (hard wired vertical mirroring) //
// Status : Working //
// Notes : //
// Games : Simon's Quest //
//*****************************************************************************//
MMC1 mmc1(
.clk (clk),
.ce (ce),
.enable (me[171] | me[155] | me[1]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Tepples //
// Mappers: 0, 2, 3, 7, 28, 94, 97, 180, 185 //
// Status : Working //
// Notes : This mapper relies on open bus and bus conflict behavior. //
// Games : Donkey Kong //
//*****************************************************************************//
wire mapper28_en = me[0] | me[2] | me[3] | me[7] | me[94] | me[97] | me[180] | me[185] | me[28];
Mapper28 map28(
.clk (clk),
.ce (ce),
.enable (mapper28_en & ~reset),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_dout_b (chr_dout_b), // Special port
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : UNROM 512 //
// Mappers: 30 //
// Status : No Self Flashing/Needs testing //
// Notes : Homebrew mapper //
// Games : ? //
//*****************************************************************************//
Mapper30 map30(
.clk (clk),
.ce (ce),
.enable (me[30]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Mapper 32 //
// Mappers: 32 //
// Status : Needs evaluation //
// Notes : //
// Games : Image Fight //
//*****************************************************************************//
Mapper32 map32(
.clk (clk),
.ce (ce),
.enable (me[32]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : MMC2 //
// Mappers: 9 //
// Status : //
// Notes : Working //
// Games : Mike Tyson's Punch-Out //
//*****************************************************************************//
MMC2 mmc2(
.clk (clk),
.ce (ppu_ce), // PPU_CE
.enable (me[9]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : MMC3 //
// Mappers: 4, 33, 37, 47, 48, 74, 76, 80, 82, 88, 95, 112, 118, 119, 154, 191,//
// 192, 194, 195, 206, 207 //
// Status : Working -- Blaarg IRQ timing test fails, but may be submapper //
// Notes : While currently working well, this mapper could use a full review. //
// Games : Crystalis, Battletoads //
//*****************************************************************************//
wire mmc3_en = me[118] | me[119] | me[47] | me[206] | me[112] | me[88] | me[154] | me[95]
| me[76] | me[80] | me[82] | me[207] | me[48] | me[33] | me[37] | me[74] | me[191]
| me[192] | me[194] | me[195] | me[4];
MMC3 mmc3 (
.clk (clk),
.ce (ppu_ce), // PPU CE
.enable (mmc3_en),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : MMC4 //
// Mappers: 10 //
// Status : Working //
// Notes : //
// Games : Fire Emblem //
//*****************************************************************************//
MMC4 mmc4(
.clk (clk),
.ce (ppu_ce), // PPU_CE
.enable (me[10]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : MMC5 //
// Mappers: 5 //
// Status : Fairly complete, but has some bugs. Check Rockman Minus Infinity. //
// Notes : Uses expansion audio and PPU hacks. Could use a thorough review. //
// Games : Castlevania III, Just Breed //
//*****************************************************************************//
MMC5 mmc5(
.clk (clk),
.ce (ce),
.enable (me[5]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (mmc5_audio),
.audio_b (audio_out_b),
// Special ports
.audio_dout (mmc5_data),
.chr_din (chr_din),
.chr_write (chr_write),
.chr_dout_b (chr_dout_b),
.ppu_ce (ppu_ce),
.ppuflags (ppuflags)
);
//*****************************************************************************//
// Name : CPROM //
// Mappers: 13 //
// Status : Working //
// Notes : //
// Games : Videomation //
//*****************************************************************************//
Mapper13 map13(
.clk (clk),
.ce (ce),
.enable (me[13]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Mapper 15 //
// Mappers: 15 //
// Status : Working //
// Notes : //
// Games : Bao Xiao San Guo //
//*****************************************************************************//
Mapper15 map15(
.clk (clk),
.ce (ce),
.enable (me[15]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Bandai 16 //
// Mappers: 159, 153, 16 //
// Status : Working/EEPROM needs testing //
// Notes : //
// Games : SD Gundam Gaiden, Dragon Ball 3, Famicom Jump II //
//*****************************************************************************//
wire map16_prg_write, map16_ovr;
wire [7:0] map16_data_out;
wire [17:0] map16_mapper_addr;
Mapper16 map16(
.clk (clk),
.ce (ce),
.enable (me[159] | me[153] | me[16]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b),
// Special Ports
.mapper_addr(map16_mapper_addr),
.mapper_data_in(mapper_data_in),
.mapper_data_out(map16_data_out),
.mapper_prg_write(map16_prg_write),
.mapper_ovr(map16_ovr)
);
//*****************************************************************************//
// Name : Jaleco 18 //
// Mappers: 18 //
// Status : Needs Evaluation //
// Notes : //
// Games : Pizza Pop!, Plasma Ball, USA Ice Hockey in FC //
//*****************************************************************************//
Mapper18 map18(
.clk (clk),
.ce (ce),
.enable (me[18]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : BNROM //
// Mappers: 34 //
// Status : Working //
// Notes : //
// Games : Mashou, Deadly Towers //
//*****************************************************************************//
Mapper34 map34(
.clk (clk),
.ce (ce),
.enable (me[34]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Mapper 41 //
// Mappers: 41 //
// Status : Working //
// Notes : //
// Games : Caltron 6-in-1 //
//*****************************************************************************//
Mapper41 map41(
.clk (clk),
.ce (ce),
.enable (me[41]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Mapper 42 //
// Mappers: 42 //
// Status : Not working //
// Notes : Used for converted FDS carts. //
// Games : Love Warrior Nicol, Green Beret (unl) //
//*****************************************************************************//
Mapper42 map42(
.clk (clk),
.ce (ce),
.enable (me[42]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Irem H3001 //
// Mappers: 65 //
// Status : Needs evaluation //
// Notes : //
// Games : Spartan X 2, Daiku no Gen-san 2 //
//*****************************************************************************//
Mapper65 map65(
.clk (clk),
.ce (ce),
.enable (me[65]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : GxROM //
// Mappers: 11, 38, 46, 66, 86, 87, 101, 140 //
// Status : 38/66 - Working, 38/87/101/140 - Needs eval, 86 - No Audio Samples //
// Notes : //
// Games : Doraemon, Dragon Power, Sidewinder (145), Taiwan Mahjong 16 (149) //
//*****************************************************************************//
wire mapper66_en = me[11] | me[38] | me[46] | me[86] | me[87] | me[101] | me[140] | me[66] | me[145] | me[149];
Mapper66 map66(
.clk (clk),
.ce (ce),
.enable (mapper66_en),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Sunsoft-3 //
// Mappers: 67, 190 //
// Status : Needs Evaluation //
// Notes : //
// Games : Fantasy Zone II, Mito Koumon //
//*****************************************************************************//
Mapper67 map67(
.clk (clk),
.ce (ce),
.enable (me[67] | me[190]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Sunsoft-4 //
// Mappers: 68 //
// Status : Working //
// Notes : //
// Games : After Burner (J), Majaraja //
//*****************************************************************************//
Mapper68 map68(
.clk (clk),
.ce (ce),
.enable (me[68]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Sunsoft FME-7 //
// Mappers: 69 //
// Status : Working* //
// Notes : Audio needs better mixing/processing //
// Games : Gimmick!, Barcode World, Hebereke //
//*****************************************************************************//
Mapper69 map69(
.clk (clk),
.ce (ce),
.enable (me[69]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (ss5b_audio),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Codemasters/Camerica //
// Mappers: 71, 232 //
// Status : Working //
// Notes : //
// Games : Micro Machines, Big Nose the Caveman //
//*****************************************************************************//
Mapper71 map71(
.clk (clk),
.ce (ce),
.enable (me[71] | me[232]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Jaleco JF-17 //
// Mappers: 72, 92 //
// Status : 72/92 - Needs evaluation/No audio samples. //
// Notes : //
// Games : Pro Tennis (J), Pinball Quest (J), Pro Soccer (J) //
//*****************************************************************************//
Mapper72 map72(
.clk (clk),
.ce (ce),
.enable (me[92] | me[72]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Mapper 77 //
// Mappers: 77 //
// Status : Needs Evaluation //
// Notes : //
// Games : Napoleon Senki //
//*****************************************************************************//
Mapper77 map77(
.clk (clk),
.ce (ce),
.enable (me[77]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Holy Diver //
// Mappers: 78, 70, 152 //
// Status : Needs testing overall //
// Notes : Submapper 1 Requires NES 2.0 //
// Games : Holy Diver, Uchuusent //
//*****************************************************************************//
Mapper78 map78(
.clk (clk),
.ce (ce),
.enable (me[152] | me[70] | me[78]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : NINA //
// Mappers: 79, 113, 133, 146, 148 //
// Status : Working //
// Notes : 133 uses simplified (72 pin) version, 146 Duplicate of 79? //
// Games : Tiles of Fate, Dudes with Attitude, Krazy Kreatures, //
// Twin Eagle (146), Mahjong World (148), Jovial Race (133) //
//*****************************************************************************//
Mapper79 map79(
.clk (clk),
.ce (ce),
.enable (me[79] | me[113] | me[133] | me[146] | me[148]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Cony/Yoko (unlicensed) //
// Mappers: 83 //
// Status : Supports all submappers, could use further evaluation //
// Notes : No user ability to control dipswitch setting //
// Games : Fatal Fury 2, World Heroes 2, Dragon Ball Party //
//*****************************************************************************//
Mapper83 map83(
.clk (clk),
.ce (ce),
.enable (me[83]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Sunsoft //
// Mappers: 89, 93, 184 //
// Status : Needs Evaluation //
// Notes : //
// Games : Tenka no Goikenban //
//*****************************************************************************//
Mapper89 map89(
.clk (clk),
.ce (ce),
.enable (me[89] | me[93] | me[184]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : Magic Dragon //
// Mappers: 107 //
// Status : Needs Evaluation //
// Notes : //
// Games : Magic Dragon //
//*****************************************************************************//
Mapper107 map107(
.clk (clk),
.ce (ce),
.enable (me[107]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),
.prg_din (prg_din),
.prg_dout_b (prg_dout_b),
.prg_allow_b(prg_allow_b),
.chr_ain (chr_ain),
.chr_aout_b (chr_addr_b),
.chr_read (chr_read),
.chr_allow_b(chr_allow_b),
.vram_a10_b (vram_a10_b),
.vram_ce_b (vram_ce_b),
.irq_b (irq_b),
.flags_out_b(flags_out_b),
.audio_in (audio_in),
.audio_b (audio_out_b)
);
//*****************************************************************************//
// Name : GTROM //
// Mappers: 111 //
// Status : Passes all tests except reflash test //
// Notes : No LED or self-reflash support //
// Games : Super Homebrew War, Candelabra: Estoscerro, more homebrew //
//*****************************************************************************//
Mapper111 map111(
.clk (clk),
.ce (ce),
.enable (me[111]),
.flags (flags),
.prg_ain (prg_ain),
.prg_aout_b (prg_addr_b),
.prg_read (prg_read),
.prg_write (prg_write),