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Doom 64 Graphic Issue #1771

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MoeFoh opened this issue Dec 7, 2024 · 5 comments
Open

Doom 64 Graphic Issue #1771

MoeFoh opened this issue Dec 7, 2024 · 5 comments
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graphics Rendering issues

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@MoeFoh
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MoeFoh commented Dec 7, 2024

Platform / OS / Hardware: Windows & Android

Flycast version: 2.4

Hardware: Android Tablet, Windows 11 Laptop

Is this fixable? The weapon just shows a box, but still works. Tried full frame buffer and all the different graphic api's - no change.

It may be using SQ's to output directly to VRAM, I'm not sure.

https://github.com/jnmartin84/doom64-dc/
https://www.dreamcast-talk.com/forum/viewtopic.php?p=190527#p190527

doom-64-dreamcast-port

@MoeFoh MoeFoh added the bug Something isn't working label Dec 7, 2024
@flyinghead
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Use per pixel:
image

@flyinghead flyinghead added graphics Rendering issues and removed bug Something isn't working labels Dec 7, 2024
@MoeFoh
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MoeFoh commented Dec 7, 2024

I only get - "per stripe" and "per triangle" options on this older tablet. Will try a newer Android tablet later. And also test "per pixel" with Windows setup.

@flyinghead
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On mobile you need to select Vulkan to have the per pixel option.

@MoeFoh
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MoeFoh commented Dec 7, 2024

On mobile you need to select Vulkan to have the per pixel option.

OK, working now. Occasional "snow" in upper-left hand corner with Vulkan. Does not happen with OpenGL. Probably not a Flycast issue. I'm using a Lenovo tablet with Android 13 with all the updates. Flycast is v2.4-27.

@flyinghead
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Occasional "snow" in upper-left hand corner with Vulkan.

Common issue with Mali GPUs when using per pixel.

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