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is rigging characters arms/legs something we want to support more directly? there are other ways to support it beyond just rotation center, although that might get 90% of the way there)
From Paul K
The text was updated successfully, but these errors were encountered:
is rigging characters arms/legs something we want to support more directly? there are other ways to support it beyond just rotation center, although that might get 90% of the way there)
From Paul K
The text was updated successfully, but these errors were encountered: