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random_test.go
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random_test.go
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package balancer
import (
"sync"
"sync/atomic"
"testing"
)
func TestRandom(t *testing.T) {
lb := NewRandom()
item := lb.Select()
if item != nil {
t.Fatalf("r expected nil, actual %s", item)
}
lb = NewRandom(
&Choice{Item: "A"},
&Choice{Item: "B"},
&Choice{Item: "C"},
&Choice{Item: "D"},
)
item = lb.Select()
count := make(map[string]int)
for i := 0; i < 2000; i++ {
item := lb.Select()
count[item.(string)]++
}
if count["A"] <= 300 || count["B"] <= 300 || count["C"] <= 300 || count["D"] <= 300 {
t.Fatal("r wrong")
}
if count["A"]+count["B"]+count["C"]+count["D"] != 2000 {
t.Fatal("r wrong")
}
nodes := []*Choice{
{Item: "X"},
{Item: "Y"},
}
ok := lb.Update(nodes)
if ok != true {
t.Fatal("r update wrong")
}
item = lb.Select()
if item != "X" && item != "Y" {
t.Fatal("r update wrong")
}
}
func TestRandom_C(t *testing.T) {
var (
a, b, c, d int64
)
nodes := []*Choice{
{Item: "A"},
{Item: "B"},
{Item: "C"},
{Item: "D"},
}
lb := NewRandom(nodes...)
var wg sync.WaitGroup
for i := 0; i < 500; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for j := 0; j < 2000; j++ {
switch lb.Select() {
case "A":
atomic.AddInt64(&a, 1)
case "B":
atomic.AddInt64(&b, 1)
case "C":
atomic.AddInt64(&c, 1)
case "D":
atomic.AddInt64(&d, 1)
}
}
}()
}
wg.Wait()
t.Log(atomic.LoadInt64(&a), atomic.LoadInt64(&b), atomic.LoadInt64(&c), atomic.LoadInt64(&d))
if atomic.LoadInt64(&a) <= 200000 {
t.Fatal("r wrong: a")
}
if atomic.LoadInt64(&b) <= 200000 {
t.Fatal("r wrong: b")
}
if atomic.LoadInt64(&c) <= 200000 {
t.Fatal("r wrong: c")
}
if atomic.LoadInt64(&d) <= 200000 {
t.Fatal("r wrong: d")
}
if atomic.LoadInt64(&a)+atomic.LoadInt64(&b)+atomic.LoadInt64(&c)+atomic.LoadInt64(&d) != 1000000 {
t.Fatal("r wrong: sum")
}
}