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wr_test.go
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package balancer
import (
"sync"
"sync/atomic"
"testing"
)
func TestWeightedRand(t *testing.T) {
lb := NewWeightedRand()
item := lb.Select()
if item != nil {
t.Fatalf("wr expected nil, actual %s", item)
}
lb = NewWeightedRand(
&Choice{Item: "A", Weight: 0},
&Choice{Item: "B", Weight: 1},
&Choice{Item: "C", Weight: 7},
&Choice{Item: "D", Weight: 2},
)
count := make(map[string]int)
for i := 0; i < 2000; i++ {
item := lb.Select()
count[item.(string)]++
}
if count["A"] != 0 || count["B"] <= 150 || count["C"] <= 750 || count["D"] <= 250 {
t.Fatal("wr wrong")
}
if count["A"]+count["B"]+count["C"]+count["D"] != 2000 {
t.Fatal("wr wrong")
}
nodes := []*Choice{
{Item: "X", Weight: 0},
{Item: "Y", Weight: 1},
}
ok := lb.Update(nodes)
if ok != true {
t.Fatal("wr update wrong")
}
item = lb.Select()
if item != "Y" {
t.Fatal("wr update wrong")
}
}
func TestWeightedRand_C(t *testing.T) {
var (
a, b, c, d int64
)
nodes := []*Choice{
{Item: "A", Weight: 5},
{Item: "B", Weight: 1},
{Item: "C", Weight: 4},
{Item: "D", Weight: 0},
}
lb := NewWeightedRand(nodes...)
var wg sync.WaitGroup
for i := 0; i < 500; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for j := 0; j < 2000; j++ {
switch lb.Select() {
case "A":
atomic.AddInt64(&a, 1)
case "B":
atomic.AddInt64(&b, 1)
case "C":
atomic.AddInt64(&c, 1)
case "D":
atomic.AddInt64(&d, 1)
}
}
}()
}
wg.Wait()
t.Log(atomic.LoadInt64(&a), atomic.LoadInt64(&b), atomic.LoadInt64(&c), atomic.LoadInt64(&d))
if atomic.LoadInt64(&a) <= 400000 {
t.Fatal("wr wrong: a")
}
if atomic.LoadInt64(&b) <= 40000 {
t.Fatal("wr wrong: b")
}
if atomic.LoadInt64(&c) <= 300000 {
t.Fatal("wr wrong: c")
}
if atomic.LoadInt64(&d) != 0 {
t.Fatal("wr wrong: d")
}
if atomic.LoadInt64(&a)+atomic.LoadInt64(&b)+atomic.LoadInt64(&c) != 1000000 {
t.Fatal("wr wrong: sum")
}
}