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The type switch in the raycast specifically looks for graphic types, if the graphic type is embedded in another type the raycast will skip checking for the intersection.
The type switch in the raycast specifically looks for graphic types, if the graphic type is embedded in another type the raycast will skip checking for the intersection.
Example of what does not work
The cube added to the scene will not be able to be hit by the raycaster, but if
is used it can hit by the raycaster.
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