You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've been struggling a lot trying to figure out how to make a 2D drawing GUI component - my goal is to create a 2D drawing component to link to 3D objects. (Imagine a simple SVG like editor) I've spent a lot of time studying and reimplementing the charting component but it's still not apparent how to map 3D coordinates to GUI component coordinates - is there any documentation for this?
I think in general G3N has a really nice GUI component stack which isn't appreciated in the way of golang GUI options - but to make it really awesome it needs documentation.
Thanks
The text was updated successfully, but these errors were encountered:
celer: i had the same case, the events didnt come to my handler. I was subscribing to the message on wrong object, take a look into g3nd/other/raycast.go. You need to call subscribe on Application object and then calculate the object behind click.
Hi,
I've been struggling a lot trying to figure out how to make a 2D drawing GUI component - my goal is to create a 2D drawing component to link to 3D objects. (Imagine a simple SVG like editor) I've spent a lot of time studying and reimplementing the charting component but it's still not apparent how to map 3D coordinates to GUI component coordinates - is there any documentation for this?
I think in general G3N has a really nice GUI component stack which isn't appreciated in the way of golang GUI options - but to make it really awesome it needs documentation.
Thanks
The text was updated successfully, but these errors were encountered: