The OLED library is migration from https://github.com/ThingPulse/esp8266-oled-ssd1306
- Draw pixels at given coordinates
- Draw lines from given coordinates to given coordinates
- Draw or fill a rectangle with given dimensions
- Draw Text at given coordinates:
- Define Alignment: Left, Right and Center
- Set the Fontface you want to use (see section Fonts below)
- Limit the width of the text by an amount of pixels. Before this widths will be reached, the renderer will wrap the text to a new line if possible
- Display content in automatically side scrolling carousel
- Define transition cycles
- Define how long one frame will be displayed
- Draw the different frames in callback methods
- One indicator per frame will be automatically displayed. The active frame will be displayed from inactive once
// Initialize the display
void init();
// Free the memory used by the display
void end();
// Cycle through the initialization
void resetDisplay(void);
// Connect again to the display through I2C
void reconnect(void);
// Turn the display on
void displayOn(void);
// Turn the display offs
void displayOff(void);
// Clear the local pixel buffer
void clear(void);
// Write the buffer to the display memory
void display(void);
// Inverted display mode
void invertDisplay(void);
// Normal display mode
void normalDisplay(void);
// Set display contrast
// really low brightness & contrast: contrast = 10, precharge = 5, comdetect = 0
// normal brightness & contrast: contrast = 100
void setContrast(uint8_t contrast, uint8_t precharge = 241, uint8_t comdetect = 64);
// Convenience method to access
void setBrightness(uint8_t);
// Turn the display upside down
void flipScreenVertically();
// Draw the screen mirrored
void mirrorScreen();
/* Drawing functions */
// Sets the color of all pixel operations
// color : BLACK, WHITE, INVERSE
void setColor(OLEDDISPLAY_COLOR color);
// Draw a pixel at given position
void setPixel(int16_t x, int16_t y);
// Draw a line from position 0 to position 1
void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1);
// Draw the border of a rectangle at the given location
void drawRect(int16_t x, int16_t y, int16_t width, int16_t height);
// Fill the rectangle
void fillRect(int16_t x, int16_t y, int16_t width, int16_t height);
// Draw the border of a circle
void drawCircle(int16_t x, int16_t y, int16_t radius);
// Fill circle
void fillCircle(int16_t x, int16_t y, int16_t radius);
// Draw a line horizontally
void drawHorizontalLine(int16_t x, int16_t y, int16_t length);
// Draw a lin vertically
void drawVerticalLine(int16_t x, int16_t y, int16_t length);
// Draws a rounded progress bar with the outer dimensions given by width and height. Progress is
// a unsigned byte value between 0 and 100
void drawProgressBar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t progress);
// Draw a bitmap in the internal image format
void drawFastImage(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *image);
// Draw a XBM
void drawXbm(int16_t x, int16_t y, int16_t width, int16_t height, const char* xbm);
void drawString(int16_t x, int16_t y, String text);
// Draws a String with a maximum width at the given location.
// If the given String is wider than the specified width
// The text will be wrapped to the next line at a space or dash
void drawStringMaxWidth(int16_t x, int16_t y, int16_t maxLineWidth, String text);
// Returns the width of the const char* with the current
// font settings
uint16_t getStringWidth(const char* text, uint16_t length);
// Convencience method for the const char version
uint16_t getStringWidth(String text);
// Specifies relative to which anchor point
// the text is rendered. Available constants:
// TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER_BOTH
void setTextAlignment(OLEDDISPLAY_TEXT_ALIGNMENT textAlignment);
// Sets the current font. Available default fonts
// ArialMT_Plain_10, ArialMT_Plain_16, ArialMT_Plain_24
// Or create one with the font tool at http://oleddisplay.squix.ch
void setFont(const uint8_t* fontData);
The Ui Library is used to provide a basic set of Ui elements called, Frames
and Overlays
. A Frame
is used to provide
information the default behaviour is to display a Frame
for a defined time and than move to the next. The library also provides an Indicator
that will be updated accordingly. An Overlay
on the other hand is a pieces of information (e.g. a clock) that is displayed always at the same position.
/**
* Initialise the display
*/
void init();
/**
* Configure the internal used target FPS
*/
void setTargetFPS(uint8_t fps);
/**
* Enable automatic transition to next frame after the some time can be configured with
* `setTimePerFrame` and `setTimePerTransition`.
*/
void enableAutoTransition();
/**
* Disable automatic transition to next frame.
*/
void disableAutoTransition();
/**
* Set the direction if the automatic transitioning
*/
void setAutoTransitionForwards();
void setAutoTransitionBackwards();
/**
* Set the approx. time a frame is displayed
*/
void setTimePerFrame(uint16_t time);
/**
* Set the approx. time a transition will take
*/
void setTimePerTransition(uint16_t time);
/**
* Draw the indicator.
* This is the default state for all frames if
* the indicator was hidden on the previous frame
* it will be slided in.
*/
void enableIndicator();
/**
* Don't draw the indicator.
* This will slide out the indicator
* when transitioning to the next frame.
*/
void disableIndicator();
/**
* Enable drawing of all indicators.
*/
void enableAllIndicators();
/**
* Disable drawing of all indicators.
*/
void disableAllIndicators();
/**
* Set the position of the indicator bar.
*/
void setIndicatorPosition(IndicatorPosition pos);
/**
* Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
*/
void setIndicatorDirection(IndicatorDirection dir);
/**
* Set the symbol to indicate an active frame in the indicator bar.
*/
void setActiveSymbol(const char* symbol);
/**
* Set the symbol to indicate an inactive frame in the indicator bar.
*/
void setInactiveSymbol(const char* symbol);
/**
* Configure what animation is used to transition from one frame to another
*/
void setFrameAnimation(AnimationDirection dir);
/**
* Add frame drawing functions
*/
void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);
/**
* Add overlays drawing functions that are draw independent of the Frames
*/
void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);
/**
* Set the function that will draw each step
* in the loading animation
*/
void setLoadingDrawFunction(LoadingDrawFunction loadingDrawFunction);
/**
* Run the loading process
*/
void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);
// Manuell Controll
void nextFrame();
void previousFrame();
/**
* Switch without transition to frame `frame`.
*/
void switchToFrame(uint8_t frame);
/**
* Transition to frame `frame`, when the `frame` number is bigger than the current
* frame the forward animation will be used, otherwise the backwards animation is used.
*/
void transitionToFrame(uint8_t frame);
// State Info
OLEDDisplayUiState* getUiState();
// This needs to be called in the main loop
// the returned value is the remaining time (in ms)
// you have to draw after drawing to keep the frame budget.
int8_t update();