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Oh, and a couple other things I noticed when playing multiplayer with someone else: If one player gets (for instance) the swimsuit, then only that player can swim in the water in Keen4. This is problematic if this player is Player 2, as the camera doesn't follow them in the world map. In Keen1, this is also an issue, as one player can get the pogo stick, then both have to leave the level and come back and play the level again in order for the second player to get the pogo stick as well.
Also in multiplayer mode, if one player dies, it's pretty boring for the other player to finish the level by themselves (And also problematic if the first player got any of the keys!). Would a respawn delay and brief invincibility period be possible? It'd sure make it a lot more fun.
Thirdly in multiplayer mode in Keen1, there was a time when the first player died, and the camera followed him off the top of the screen, then failed to begin to follow player 2.
Keep up the good work!
The text was updated successfully, but these errors were encountered:
Oh, and a couple other things I noticed when playing multiplayer with someone else: If one player gets (for instance) the swimsuit, then only that player can swim in the water in Keen4. This is problematic if this player is Player 2, as the camera doesn't follow them in the world map. In Keen1, this is also an issue, as one player can get the pogo stick, then both have to leave the level and come back and play the level again in order for the second player to get the pogo stick as well.
Also in multiplayer mode, if one player dies, it's pretty boring for the other player to finish the level by themselves (And also problematic if the first player got any of the keys!). Would a respawn delay and brief invincibility period be possible? It'd sure make it a lot more fun.
Thirdly in multiplayer mode in Keen1, there was a time when the first player died, and the camera followed him off the top of the screen, then failed to begin to follow player 2.
Keep up the good work!
The text was updated successfully, but these errors were encountered: