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"If you open the Game Server when there's another instance already open, it generates an exception. It should give a warning message to tell you that only 1 instance can be open at a time, then gracefully shut down after you've acknowledged the message."
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As far as I can tell, this only happens when both game servers are using the local game repository. There are two options for how to fix this: either have both game servers share a single local game repository server, or have each spawn a separate local game repository server on different ports. I'm trying to decide which is the better approach, in terms of code/system complexity.
"If you open the Game Server when there's another instance already open, it generates an exception. It should give a warning message to tell you that only 1 instance can be open at a time, then gracefully shut down after you've acknowledged the message."
The text was updated successfully, but these errors were encountered: