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main.go
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// Copyright 2022 The golang.design Initiative Authors.
// All rights reserved. Use of this source code is governed
// by a MIT license that can be found in the LICENSE file.
package main
import (
"log"
"github.com/hajimehoshi/ebiten/v2"
"golang.design/x/hotkey"
)
type Game struct{}
func (g *Game) Update() error {
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return 320, 240
}
func main() {
game := &Game{}
ebiten.SetWindowSize(640, 480)
ebiten.SetWindowTitle("Ebiten Game")
go reghk()
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}
func reghk() {
// Register a desired hotkey.
hk := hotkey.New([]hotkey.Modifier{hotkey.ModCtrl, hotkey.ModShift}, hotkey.KeyS)
if err := hk.Register(); err != nil {
log.Println("failed to register hotkey: %v", err)
return
}
// Unregister the hotkey when keydown event is triggered
<-hk.Keydown()
log.Println("the registered hotkey is triggered.")
hk.Unregister()
}