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hash_table.ts
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/**
* @license
* Copyright 2016 Google Inc.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { hashCombine } from "#src/gpu_hash/hash_function.js";
import { getRandomValues } from "#src/util/random.js";
import { Uint64 } from "#src/util/uint64.js";
export const NUM_ALTERNATIVES = 3;
// For 3 hash functions, a DEFAULT_LOAD_FACTOR of 0.8 reliably avoids
// expensive rehashing caused by unresolvable collisions.
const DEFAULT_LOAD_FACTOR = 0.8;
const DEBUG = false;
// Key that needs to be inserted. Temporary variables used during insert. These can safely be
// global because control never leaves functions defined in this module while these are in use.
let pendingLow = 0;
let pendingHigh = 0;
let backupPendingLow = 0;
let backupPendingHigh = 0;
export abstract class HashTableBase {
loadFactor = DEFAULT_LOAD_FACTOR;
size = 0;
table: Uint32Array;
tableSize: number;
emptyLow = 4294967295;
emptyHigh = 4294967295;
maxRehashAttempts = 5;
maxAttempts = 5;
capacity: number;
/**
* Number of uint32 elements per entry in hash table.
*/
declare entryStride: number;
generation = 0;
mungedEmptyKey = -1;
constructor(
public hashSeeds = HashTableBase.generateHashSeeds(NUM_ALTERNATIVES),
) {
// Minimum size must be greater than 2 * hashSeeds.length. Otherwise, tableWithMungedEmptyKey
// may loop infinitely.
let initialSize = 8;
while (initialSize < 2 * hashSeeds.length) {
initialSize *= 2;
}
this.allocate(initialSize);
}
private updateHashFunctions(numHashes: number) {
this.hashSeeds = HashTableBase.generateHashSeeds(numHashes);
this.mungedEmptyKey = -1;
}
/**
* Invokes callback with a modified version of the hash table data array.
*
* Replaces all slots that appear to be valid entries for (emptyLow, emptyHigh), i.e. slots that
* contain (emptyLow, emptyHigh) and to which (emptyLow, emptyHigh) hashes, with (mungedEmptyKey,
* mungedEmptyKey).
*
* mungedEmptyKey is chosen to be a 32-bit value with the property that the 64-bit value
* (mungedEmptyKey, mungedEmptyKey) does not hash to any of the same slots as (emptyLow,
* emptyHigh).
*
* This allows the modified data array to be used for lookups without special casing the empty
* key.
*/
tableWithMungedEmptyKey(callback: (table: Uint32Array) => void) {
const numHashes = this.hashSeeds.length;
const emptySlots = new Array<number>(numHashes);
for (let i = 0; i < numHashes; ++i) {
emptySlots[i] = this.getHash(i, this.emptyLow, this.emptyHigh);
}
let { mungedEmptyKey } = this;
if (mungedEmptyKey === -1) {
chooseMungedEmptyKey: while (true) {
mungedEmptyKey = (Math.random() * 0x1000000) >>> 0;
for (let i = 0; i < numHashes; ++i) {
const h = this.getHash(i, mungedEmptyKey, mungedEmptyKey);
for (let j = 0; j < numHashes; ++j) {
if (emptySlots[j] === h) {
continue chooseMungedEmptyKey;
}
}
}
this.mungedEmptyKey = mungedEmptyKey;
break;
}
}
const { table, emptyLow, emptyHigh } = this;
for (let i = 0; i < numHashes; ++i) {
const h = emptySlots[i];
if (table[h] === emptyLow && table[h + 1] === emptyHigh) {
table[h] = mungedEmptyKey;
table[h + 1] = mungedEmptyKey;
}
}
try {
callback(table);
} finally {
for (let i = 0; i < numHashes; ++i) {
const h = emptySlots[i];
if (table[h] === mungedEmptyKey && table[h + 1] === mungedEmptyKey) {
table[h] = emptyLow;
table[h + 1] = emptyHigh;
}
}
}
}
static generateHashSeeds(numAlternatives = NUM_ALTERNATIVES) {
return getRandomValues(new Uint32Array(numAlternatives));
}
getHash(hashIndex: number, low: number, high: number) {
let hash = this.hashSeeds[hashIndex];
hash = hashCombine(hash, low);
hash = hashCombine(hash, high);
return this.entryStride * (hash & (this.tableSize - 1));
}
/**
* Iterates over the Uint64 keys contained in the hash set.
*
* Creates a new Uint64 object at every iteration (otherwise spread and Array.from() fail)
*/
*keys(): IterableIterator<Uint64> {
const { emptyLow, emptyHigh, entryStride } = this;
const { table } = this;
for (let i = 0, length = table.length; i < length; i += entryStride) {
const low = table[i];
const high = table[i + 1];
if (low !== emptyLow || high !== emptyHigh) {
yield new Uint64(low, high);
}
}
}
/**
* Iterates over the Uint64 keys contained in the hash set.
*
* The same temp value will be modified and yielded at every iteration.
*/
*unsafeKeys(temp = new Uint64()): IterableIterator<Uint64> {
const { emptyLow, emptyHigh, entryStride } = this;
const { table } = this;
for (let i = 0, length = table.length; i < length; i += entryStride) {
const low = table[i];
const high = table[i + 1];
if (low !== emptyLow || high !== emptyHigh) {
temp.low = low;
temp.high = high;
yield temp;
}
}
}
indexOfPair(low: number, high: number) {
const { table, emptyLow, emptyHigh } = this;
if (low === emptyLow && high === emptyHigh) {
return -1;
}
for (let i = 0, numHashes = this.hashSeeds.length; i < numHashes; ++i) {
const h = this.getHash(i, low, high);
if (table[h] === low && table[h + 1] === high) {
return h;
}
}
return -1;
}
/**
* Returns the offset into the hash table of the specified element, or -1 if the element is not
* present.
*/
indexOf(x: Uint64) {
return this.indexOfPair(x.low, x.high);
}
/**
* Changes the empty key to a value that is not equal to the current empty key and is not present
* in the table.
*
* This is called when an attempt is made to insert the empty key.
*/
private chooseAnotherEmptyKey() {
const { emptyLow, emptyHigh, table, entryStride } = this;
let newLow: number;
let newHigh: number;
while (true) {
newLow = (Math.random() * 0x100000000) >>> 0;
newHigh = (Math.random() * 0x100000000) >>> 0;
if (newLow === emptyLow && newHigh === emptyHigh) {
continue;
}
if (this.hasPair(newLow, newHigh)) {
continue;
}
break;
}
this.emptyLow = newLow;
this.emptyHigh = newHigh;
// Replace empty keys in the table.
for (let h = 0, length = table.length; h < length; h += entryStride) {
if (table[h] === emptyLow && table[h + 1] === emptyHigh) {
table[h] = newLow;
table[h + 1] = newHigh;
}
}
}
/**
* Returns true iff the specified element is present.
*/
has(x: Uint64) {
return this.indexOf(x) !== -1;
}
/**
* Returns true iff the specified element is present.
*/
hasPair(low: number, high: number) {
return this.indexOfPair(low, high) !== -1;
}
delete(x: Uint64) {
const index = this.indexOf(x);
if (index !== -1) {
const { table } = this;
table[index] = this.emptyLow;
table[index + 1] = this.emptyHigh;
++this.generation;
this.size--;
return true;
}
return false;
}
private clearTable() {
const { table, entryStride, emptyLow, emptyHigh } = this;
const length = table.length;
for (let h = 0; h < length; h += entryStride) {
table[h] = emptyLow;
table[h + 1] = emptyHigh;
}
}
clear() {
if (this.size === 0) {
return false;
}
this.size = 0;
++this.generation;
this.clearTable();
return true;
}
reserve(x: number) {
if (x > this.capacity) {
this.backupPending();
this.grow(x);
this.restorePending();
return true;
}
return false;
}
protected swapPending(table: Uint32Array, offset: number) {
const tempLow = pendingLow;
const tempHigh = pendingHigh;
this.storePending(table, offset);
table[offset] = tempLow;
table[offset + 1] = tempHigh;
}
protected storePending(table: Uint32Array, offset: number) {
pendingLow = table[offset];
pendingHigh = table[offset + 1];
}
protected backupPending() {
backupPendingLow = pendingLow;
backupPendingHigh = pendingHigh;
}
protected restorePending() {
pendingLow = backupPendingLow;
pendingHigh = backupPendingHigh;
}
private tryToInsert() {
if (DEBUG) {
console.log(`tryToInsert: ${pendingLow}, ${pendingHigh}`);
}
let attempt = 0;
const { emptyLow, emptyHigh, maxAttempts, table } = this;
const numHashes = this.hashSeeds.length;
let tableIndex = Math.floor(Math.random() * numHashes);
while (true) {
const h = this.getHash(tableIndex, pendingLow, pendingHigh);
this.swapPending(table, h);
if (pendingLow === emptyLow && pendingHigh === emptyHigh) {
return true;
}
if (++attempt === maxAttempts) {
break;
}
tableIndex =
(tableIndex + Math.floor(Math.random() * (numHashes - 1)) + 1) %
numHashes;
}
return false;
}
private allocate(tableSize: number) {
this.tableSize = tableSize;
const { entryStride } = this;
this.table = new Uint32Array(tableSize * entryStride);
this.maxAttempts = tableSize;
this.clearTable();
this.capacity = tableSize * this.loadFactor;
this.mungedEmptyKey = -1;
}
private rehash(oldTable: Uint32Array, tableSize: number) {
if (DEBUG) {
console.log("rehash begin");
}
this.allocate(tableSize);
this.updateHashFunctions(this.hashSeeds.length);
const { emptyLow, emptyHigh, entryStride } = this;
for (let h = 0, length = oldTable.length; h < length; h += entryStride) {
const low = oldTable[h];
const high = oldTable[h + 1];
if (low !== emptyLow || high !== emptyHigh) {
this.storePending(oldTable, h);
if (!this.tryToInsert()) {
if (DEBUG) {
console.log("rehash failed");
}
return false;
}
}
}
if (DEBUG) {
console.log("rehash end");
}
return true;
}
private grow(desiredTableSize: number) {
if (DEBUG) {
console.log(`grow: ${desiredTableSize}`);
}
const oldTable = this.table;
let { tableSize } = this;
while (tableSize < desiredTableSize) {
tableSize *= 2;
}
while (true) {
for (
let rehashAttempt = 0;
rehashAttempt < this.maxRehashAttempts;
++rehashAttempt
) {
if (this.rehash(oldTable, tableSize)) {
if (DEBUG) {
console.log("grow end");
}
return;
}
}
tableSize *= 2;
}
}
protected insertInternal() {
++this.generation;
if (pendingLow === this.emptyLow && pendingHigh === this.emptyHigh) {
this.chooseAnotherEmptyKey();
}
if (++this.size > this.capacity) {
this.backupPending();
this.grow(this.tableSize * 2);
this.restorePending();
}
while (!this.tryToInsert()) {
this.backupPending();
this.grow(this.tableSize);
this.restorePending();
}
}
}
export class HashSetUint64 extends HashTableBase {
add(x: Uint64) {
const { low, high } = x;
if (this.hasPair(low, high)) {
return false;
}
if (DEBUG) {
console.log(`add: ${low},${high}`);
}
pendingLow = low;
pendingHigh = high;
this.insertInternal();
return true;
}
/**
* Iterates over the keys.
* Creates a new Uint64 object at every iteration (otherwise spread and Array.from() fail)
*/
[Symbol.iterator]() {
return this.unsafeKeys();
}
}
HashSetUint64.prototype.entryStride = 2;
// Value that needs to be inserted. Temporary variables used during insert. These can safely be
// global because control never leaves functions defined in this module while these are in use.
let pendingValueLow = 0;
let pendingValueHigh = 0;
let backupPendingValueLow = 0;
let backupPendingValueHigh = 0;
export class HashMapUint64 extends HashTableBase {
set(key: Uint64, value: Uint64) {
const { low, high } = key;
if (this.hasPair(low, high)) {
return false;
}
if (DEBUG) {
console.log(`add: ${low},${high} -> ${value.low},${value.high}`);
}
pendingLow = low;
pendingHigh = high;
pendingValueLow = value.low;
pendingValueHigh = value.high;
this.insertInternal();
return true;
}
get(key: Uint64, value: Uint64): boolean {
const h = this.indexOf(key);
if (h === -1) {
return false;
}
const { table } = this;
value.low = table[h + 2];
value.high = table[h + 3];
return true;
}
protected swapPending(table: Uint32Array, offset: number) {
const tempLow = pendingValueLow;
const tempHigh = pendingValueHigh;
super.swapPending(table, offset);
table[offset + 2] = tempLow;
table[offset + 3] = tempHigh;
}
protected storePending(table: Uint32Array, offset: number) {
super.storePending(table, offset);
pendingValueLow = table[offset + 2];
pendingValueHigh = table[offset + 3];
}
protected backupPending() {
super.backupPending();
backupPendingValueLow = pendingValueLow;
backupPendingValueHigh = pendingValueHigh;
}
protected restorePending() {
super.restorePending();
pendingValueLow = backupPendingValueLow;
pendingValueHigh = backupPendingValueHigh;
}
/**
* Iterates over entries. The same temporary value will be modified and yielded at every
* iteration.
*/
[Symbol.iterator]() {
return this.unsafeEntries();
}
/**
* Iterates over entries.
* Creates new Uint64 objects at every iteration (otherwise spread and Array.from() fail)
*/
*entries() {
const { emptyLow, emptyHigh, entryStride } = this;
const { table } = this;
for (let i = 0, length = table.length; i < length; i += entryStride) {
const low = table[i];
const high = table[i + 1];
if (low !== emptyLow || high !== emptyHigh) {
const key = new Uint64(low, high);
const value = new Uint64(table[i + 2], table[i + 3]);
yield [key, value];
}
}
}
/**
* Iterates over entries. The same temporary value will be modified and yielded at every
* iteration.
*/
*unsafeEntries(temp: [Uint64, Uint64] = [new Uint64(), new Uint64()]) {
const { emptyLow, emptyHigh, entryStride } = this;
const { table } = this;
const [key, value] = temp;
for (let i = 0, length = table.length; i < length; i += entryStride) {
const low = table[i];
const high = table[i + 1];
if (low !== emptyLow || high !== emptyHigh) {
key.low = low;
key.high = high;
value.low = table[i + 2];
value.high = table[i + 3];
yield temp;
}
}
}
}
HashMapUint64.prototype.entryStride = 4;