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config.go
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package raft
//
// support for Raft tester.
//
// we will use the original config.go to test your code for grading.
// so, while you can modify this code to help you debug, please
// test with the original before submitting.
//
import "labrpc"
import "log"
import "sync"
import "testing"
import "runtime"
import crand "crypto/rand"
import "encoding/base64"
import "sync/atomic"
import "time"
import (
"fmt"
)
func randstring(n int) string {
b := make([]byte, 2 * n)
crand.Read(b)
s := base64.URLEncoding.EncodeToString(b)
return s[0:n]
}
type config struct {
mu sync.Mutex
t *testing.T
net *labrpc.Network
n int
done int32 // tell internal threads to die
rafts []*Raft
applyErr []string // from apply channel readers
connected []bool // whether each server is on the net
saved []*Persister
endnames [][]string // the port file names each sends to
logs []map[int]int // copy of each server's committed entries
}
func make_config(t *testing.T, n int, unreliable bool) *config {
runtime.GOMAXPROCS(4)
cfg := &config{}
cfg.t = t
cfg.net = labrpc.MakeNetwork()
cfg.n = n
cfg.applyErr = make([]string, cfg.n)
cfg.rafts = make([]*Raft, cfg.n)
cfg.connected = make([]bool, cfg.n)
cfg.saved = make([]*Persister, cfg.n)
cfg.endnames = make([][]string, cfg.n)
cfg.logs = make([]map[int]int, cfg.n)
cfg.setunreliable(unreliable)
cfg.net.LongDelays(true)
// create a full set of Rafts.
for i := 0; i < cfg.n; i++ {
cfg.logs[i] = map[int]int{}
cfg.start1(i)
}
// connect everyone
for i := 0; i < cfg.n; i++ {
cfg.connect(i)
}
return cfg
}
// shut down a Raft server but save its persistent state.
func (cfg *config) crash1(i int) {
cfg.disconnect(i)
cfg.net.DeleteServer(i) // disable client connections to the server.
cfg.mu.Lock()
defer cfg.mu.Unlock()
// a fresh persister, in case old instance
// continues to update the Persister.
// but copy old persister's content so that we always
// pass Make() the last persisted state.
if cfg.saved[i] != nil {
cfg.saved[i] = cfg.saved[i].Copy()
}
rf := cfg.rafts[i]
if rf != nil {
cfg.mu.Unlock()
rf.Kill()
cfg.mu.Lock()
cfg.rafts[i] = nil
}
if cfg.saved[i] != nil {
raftlog := cfg.saved[i].ReadRaftState()
cfg.saved[i] = &Persister{}
cfg.saved[i].SaveRaftState(raftlog)
}
}
//
// start or re-start a Raft.
// if one already exists, "kill" it first.
// allocate new outgoing port file names, and a new
// state persister, to isolate previous instance of
// this server. since we cannot really kill it.
//
func (cfg *config) start1(i int) {
cfg.crash1(i)
// a fresh set of outgoing ClientEnd names.
// so that old crashed instance's ClientEnds can't send.
cfg.endnames[i] = make([]string, cfg.n)
for j := 0; j < cfg.n; j++ {
cfg.endnames[i][j] = randstring(20)
}
// a fresh set of ClientEnds.
ends := make([]*labrpc.ClientEnd, cfg.n)
for j := 0; j < cfg.n; j++ {
ends[j] = cfg.net.MakeEnd(cfg.endnames[i][j])
cfg.net.Connect(cfg.endnames[i][j], j)
}
cfg.mu.Lock()
// a fresh persister, so old instance doesn't overwrite
// new instance's persisted state.
// but copy old persister's content so that we always
// pass Make() the last persisted state.
if cfg.saved[i] != nil {
cfg.saved[i] = cfg.saved[i].Copy()
} else {
cfg.saved[i] = MakePersister()
}
cfg.mu.Unlock()
// listen to messages from Raft indicating newly committed messages.
applyCh := make(chan ApplyMsg)
go func() {
for m := range applyCh {
err_msg := ""
if m.UseSnapshot {
// ignore the snapshot
} else if v, ok := (m.Command).(int); ok {
cfg.mu.Lock()
for j := 0; j < len(cfg.logs); j++ {
if old, oldok := cfg.logs[j][m.Index]; oldok && old != v {
// some server has already committed a different value for this entry!
err_msg = fmt.Sprintf("commit index=%v server=%v %v != server=%v %v",
m.Index, i, m.Command, j, old)
}
}
_, prevok := cfg.logs[i][m.Index - 1]
cfg.logs[i][m.Index] = v
cfg.mu.Unlock()
if m.Index > 1 && prevok == false {
err_msg = fmt.Sprintf("server %v apply out of order %v", i, m.Index)
}
} else {
err_msg = fmt.Sprintf("committed command %v is not an int", m.Command)
}
if err_msg != "" {
log.Fatalf("apply error: %v\n", err_msg)
cfg.applyErr[i] = err_msg
// keep reading after error so that Raft doesn't block
// holding locks...
}
}
}()
rf := Make(ends, i, cfg.saved[i], applyCh)
cfg.mu.Lock()
cfg.rafts[i] = rf
cfg.mu.Unlock()
svc := labrpc.MakeService(rf)
srv := labrpc.MakeServer()
srv.AddService(svc)
cfg.net.AddServer(i, srv)
}
func (cfg *config) cleanup() {
for i := 0; i < len(cfg.rafts); i++ {
if cfg.rafts[i] != nil {
cfg.rafts[i].Kill()
}
}
atomic.StoreInt32(&cfg.done, 1)
}
// attach server i to the net.
func (cfg *config) connect(i int) {
// fmt.Printf("connect(%d)\n", i)
cfg.connected[i] = true
// outgoing ClientEnds
for j := 0; j < cfg.n; j++ {
if cfg.connected[j] {
endname := cfg.endnames[i][j]
cfg.net.Enable(endname, true)
}
}
// incoming ClientEnds
for j := 0; j < cfg.n; j++ {
if cfg.connected[j] {
endname := cfg.endnames[j][i]
cfg.net.Enable(endname, true)
}
}
}
// detach server i from the net.
func (cfg *config) disconnect(i int) {
// fmt.Printf("disconnect(%d)\n", i)
cfg.connected[i] = false
// outgoing ClientEnds
for j := 0; j < cfg.n; j++ {
if cfg.endnames[i] != nil {
endname := cfg.endnames[i][j]
cfg.net.Enable(endname, false)
}
}
// incoming ClientEnds
for j := 0; j < cfg.n; j++ {
if cfg.endnames[j] != nil {
endname := cfg.endnames[j][i]
cfg.net.Enable(endname, false)
}
}
}
func (cfg *config) rpcCount(server int) int {
return cfg.net.GetCount(server)
}
func (cfg *config) setunreliable(unrel bool) {
cfg.net.Reliable(!unrel)
}
func (cfg *config) setlongreordering(longrel bool) {
cfg.net.LongReordering(longrel)
}
// check that there's exactly one leader.
// try a few times in case re-elections are needed.
func (cfg *config) checkOneLeader() int {
for iters := 0; iters < 10; iters++ {
time.Sleep(500 * time.Millisecond)
leaders := make(map[int][]int)
for i := 0; i < cfg.n; i++ {
if cfg.connected[i] {
if t, leader := cfg.rafts[i].GetState(); leader {
leaders[t] = append(leaders[t], i)
}
}
}
lastTermWithLeader := -1
for t, leaders := range leaders {
if len(leaders) > 1 {
cfg.t.Fatalf("term %d has %d (>1) leaders", t, len(leaders))
}
if t > lastTermWithLeader {
lastTermWithLeader = t
}
}
if len(leaders) != 0 {
return leaders[lastTermWithLeader][0]
}
}
cfg.t.Fatalf("expected one leader, got none")
return -1
}
// check that everyone agrees on the term.
func (cfg *config) checkTerms() int {
term := -1
for i := 0; i < cfg.n; i++ {
if cfg.connected[i] {
xterm, _ := cfg.rafts[i].GetState()
if term == -1 {
term = xterm
} else if term != xterm {
cfg.t.Fatalf("servers disagree on term")
}
}
}
return term
}
// check that there's no leader
func (cfg *config) checkNoLeader() {
for i := 0; i < cfg.n; i++ {
if cfg.connected[i] {
_, is_leader := cfg.rafts[i].GetState()
if is_leader {
cfg.t.Fatalf("expected no leader, but %v claims to be leader", i)
}
}
}
}
// how many servers think a log entry is committed?
func (cfg *config) nCommitted(index int) (int, interface{}) {
count := 0
cmd := -1
for i := 0; i < len(cfg.rafts); i++ {
if cfg.applyErr[i] != "" {
cfg.t.Fatal(cfg.applyErr[i])
}
cfg.mu.Lock()
cmd1, ok := cfg.logs[i][index]
cfg.mu.Unlock()
//DPrintf("i=",i,"index=",index,"cmd=",cmd1)
if ok {
if count > 0 && cmd != cmd1 {
cfg.t.Fatalf("committed values do not match: index %v, %v, %v\n",
index, cmd, cmd1)
}
count += 1
cmd = cmd1
}
}
return count, cmd
}
// wait for at least n servers to commit.
// but don't wait forever.
func (cfg *config) wait(index int, n int, startTerm int) interface{} {
to := 10 * time.Millisecond
for iters := 0; iters < 30; iters++ {
nd, _ := cfg.nCommitted(index)
if nd >= n {
break
}
time.Sleep(to)
if to < time.Second {
to *= 2
}
if startTerm > -1 {
for _, r := range cfg.rafts {
if t, _ := r.GetState(); t > startTerm {
// someone has moved on
// can no longer guarantee that we'll "win"
return -1
}
}
}
}
nd, cmd := cfg.nCommitted(index)
if nd < n {
cfg.t.Fatalf("only %d decided for index %d; wanted %d\n",
nd, index, n)
}
return cmd
}
// do a complete agreement.
// it might choose the wrong leader initially,
// and have to re-submit after giving up.
// entirely gives up after about 10 seconds.
// indirectly checks that the servers agree on the
// same value, since nCommitted() checks this,
// as do the threads that read from applyCh.
// returns index.
func (cfg *config) one(cmd int, expectedServers int) int {
for i:= 0;i< len(cfg.rafts);i++ {
//DPrintf(cfg.rafts)
}
t0 := time.Now()
starts := 0
for time.Since(t0).Seconds() < 10 {
// try all the servers, maybe one is the leader.
index := -1
for si := 0; si < cfg.n; si++ {
starts = (starts + 1) % cfg.n
var rf *Raft
cfg.mu.Lock()
if cfg.connected[starts] {
rf = cfg.rafts[starts]
}
cfg.mu.Unlock()
if rf != nil {
index1, _, ok := rf.Start(cmd)
if ok {
index = index1
break
}
}
}
if index != -1 {
// somebody claimed to be the leader and to have
// submitted our command; wait a while for agreement.
t1 := time.Now()
for time.Since(t1).Seconds() < 2 {
nd, cmd1 := cfg.nCommitted(index)
if nd > 0 && nd >= expectedServers {
// committed
if cmd2, ok := cmd1.(int); ok && cmd2 == cmd {
// and it was the command we submitted.
return index
}
}
time.Sleep(20 * time.Millisecond)
}
} else {
time.Sleep(50 * time.Millisecond)
}
}
printLogs(cfg)
cfg.t.Fatalf("one(%v) failed to reach agreement", cmd)
return -1
}
func printLogs(cfg *config) {
for si := 0; si < cfg.n; si++ {
//var rf *Raft = cfg.rafts[si]
//fmt.Printf("%s",rf.role)
//DPrintf(strconv.Itoa(rf.me),"data=",rf.logs)
}
}